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/* * Java implementation by Connor Clark (www.hotengames.com). Pretty much a 1:1 * translation of a wonderful map generating algorthim by Amit Patel of Red Blob Games, * which can be found here (http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/) * Hopefully it's of use to someone out there who needed it in Java like I did! * Note, the only island mode implemented is Radial. Implementing more is something for another day. * * FORTUNE'S ALGORTIHIM * * This is a java implementation of an AS3 (Flash) implementation of an algorthim * originally created in C++. Pretty much a 1:1 translation from as3 to java, save * for some necessary workarounds. Original as3 implementation by Alan Shaw (of nodename) * can be found here (https://github.com/nodename/as3delaunay). Original algorthim * by Steven Fortune (see lisence for c++ implementation below) * * The author of this software is Steven Fortune. Copyright (c) 1994 by AT&T * Bell Laboratories. * Permission to use, copy, modify, and distribute this software for any * purpose without fee is hereby granted, provided that this entire notice * is included in all copies of any software which is or includes a copy * or modification of this software and in all copies of the supporting * documentation for such software. * THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED * WARRANTY. IN PARTICULAR, NEITHER THE AUTHORS NOR AT&T MAKE ANY * REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE MERCHANTABILITY * OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE. */
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Java implementation of amtip's map generation algorthim
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