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harp.gl

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harp.gl is an experimental and work in progress open-source 3D map rendering engine written in TypeScript.

harp.gl Slack channel Registration available here.

Overview

You can use this engine to:

  • Develop visually appealing 3D maps
  • Create highly animated and dynamic map visualization with WebGL, using the popular three.js library.
  • Create themeable maps, with themes that can change on the fly.
  • Create a smooth map experience with highly performant map rendering and decoding. Web workers parallelize the CPU intensive tasks, for optimal responsiveness.
  • Design your maps modularly, where you can swap out modules and data providers as required.

With that in mind, we have included some modules that let's you get started with some simple web applications that can display a map using our default style. You can get results like the one shown below:

New York City rendered with our default style

Getting started with harp.gl

You can consume the harp.gl api with two different methods:

  • linking a simple bundle as a <script> tag in your html
  • installing a set of node modules from npm

If you want to learn more about the applications you can create, please check the Getting Started Guide.

Simple bundle

Add three.js and harp.gl to your html and create a canvas with an id map:

<html>
    <head>
        <style>
            body,
            html {
                border: 0;
                margin: 0;
                padding: 0;
            }
            #map {
                height: 100vh;
                width: 100vw;
            }
        </style>
        <script src="https://unpkg.com/three/build/three.min.js"></script>
        <script src="https://unpkg.com/@here/harp.gl/dist/harp.js"></script>
    </head>
    <body>
        <canvas id="map"></canvas>
        <script src="index.js"></script>
    </body>
</html>

Initialize the map:

const map = new harp.MapView({
    canvas: document.getElementById("map"),
    theme:
        "https://unpkg.com/@here/harp-map-theme@latest/resources/berlin_tilezen_night_reduced.json"
});
const controls = new harp.MapControls(map);
const omvDataSource = new harp.OmvDataSource({
    baseUrl: "https://vector.hereapi.com/v2/vectortiles/base/mc",
    apiFormat: harp.APIFormat.XYZOMV,
    styleSetName: "tilezen",
    authenticationCode: "YOUR-APIKEY",
    authenticationMethod: {
        method: harp.AuthenticationMethod.QueryString,
        name: "apikey"
    }
});
map.addDataSource(omvDataSource);

How to get access to the data? How to get your apikey? Please see the Acquiring credentials section

Node modules

Generate a simple app using the package initializer:

npm init @here/harp.gl-app

About This Repository

This repository is a monorepo containing the core components of harp.gl, organized in a yarn workspace.

All components can be used stand-alone and are in the @here subdirectory.

Installation

In Node.js

All harp.gl modules are installable via yarn (or npm):

yarn add @here/harp-mapview
npm install @here/harp-mapview

In Browser

Since harp.gl consists of a set of modules, there are no ready-made bundles available. Take a look at the examples on information on how to use tools like webpack to create a bundle for the browser.

Development

Prerequisites

  • Node.js - Please see nodejs.org for installation instructions
  • Yarn - Please see yarnpkg.com for installation instructions.

Download dependencies

Run:

yarn install

to download and install all required packages and set up the yarn workspace.

Launch development server for harp.gl examples

Run:

yarn start

To launch webpack-dev-server. Open http://localhost:8080/ in your favorite browser.

Launch development server for unit tests

Run:

yarn start-tests

Open http://localhost:8080/ in your favorite browser to run the tests.

Run unit tests in Node.js environment

Run:

yarn test

Run unit & integration tests in Browser environment

Run:

yarn run start-tests
>: Project is running at http://localhost:8080/

Note the URL and invoke tests using mocha-webdriver-runner. Example:

npx mocha-webdriver-runner http://localhost:8081/ --chrome
npx mocha-webdriver-runner http://localhost:8081/ --headless-firefox

Run performance tests in Node.js environment

As for now, there is no baseline for performance tests results, so before examining performance one have to establish baseline:

Performance test steps

  1. Establish baseline results.
$ git checkout master
PROFILEHELPER_COMMAND=baseline yarn performance-test-node # create baseline of measurements for your particular platform

Note, that performance test suite is very limited, so it is highly possible that you have to write new dedicated performance test for code that is about to be optimized. See tests/performance for examples.

  1. Go back to your branch, change stuff and

  2. Rerun tests with your changes

yarn performance-test-node --grep lines # assuming you're playing with lines
  1. Examine output:
...

performance createLineGeometry segments=2
  min=0.0014ms (-2.44% vs 0.0014ms) sum=999.16ms (0% vs 999.12ms) repeats=499568.00 (-6.47% vs 534131.00) throughput=499988.43/s (-6.47% vs 534600.13/s)
  avg=0.002ms (6.92% vs 0.0019ms) med=0.0015ms (0.2% vs 0.0015ms) med95=0.0031ms (17.6% vs 0.0026ms)
  gcTime=39.6195ms (-3.39% vs 41.011ms) sumNoGc=959.54ms (0.15% vs 958.11ms) throughputNoGc=520633.00/s (-6.61% vs 557461.83/s)

Generate documentation

Run:

yarn run typedoc

It will output all documentation under /dist/doc.

License

Copyright (C) 2017-2020 HERE Europe B.V.

See the LICENSE file in the root of this project for license details about using harp.gl.

In addition, please note that the fonts are under a different set of licenses.

For other use cases not listed in the license terms, please contact us.

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  • Other 1.0%