Skip to content

Commit

Permalink
SDL3/CategoryGPU: I fought wikiheaders and wikiheaders won.
Browse files Browse the repository at this point in the history
  • Loading branch information
icculus authored and SDLWikiBot committed Nov 22, 2024
1 parent a0eb2f7 commit 610c436
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions SDL3/CategoryGPU.md
Original file line number Diff line number Diff line change
Expand Up @@ -137,10 +137,10 @@ Examples demonstrating proper usage of this API can be found

## FAQ

- Q: When are you adding more advanced features, like ray tracing or mesh
shaders?
**Question: When are you adding more advanced features, like ray tracing or mesh
shaders?**

A: We don't have immediate plans to add more bleeding-edge features, but we
Answer: We don't have immediate plans to add more bleeding-edge features, but we
certainly might in the future, when these features prove worthwhile, and
reasonable to implement across several platforms and underlying APIs. So
while these things are not in the "never" category, they are definitely not
Expand Down

0 comments on commit 610c436

Please sign in to comment.