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Sync category pages
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SDLWikiBot committed Oct 23, 2024
1 parent 921cba9 commit 42f2797
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Showing 6 changed files with 37 additions and 23 deletions.
20 changes: 16 additions & 4 deletions SDL3/CategoryAPI.md
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Expand Up @@ -1207,7 +1207,11 @@ probably want to look at the [API by category](APIByCategory) instead.
- [SDL_FunctionPointer](SDL_FunctionPointer)
- [SDL_Gamepad](SDL_Gamepad)
- [SDL_GLContext](SDL_GLContext)
- [SDL_GLContextFlag](SDL_GLContextFlag)
- [SDL_GLContextReleaseFlag](SDL_GLContextReleaseFlag)
- [SDL_GLContextResetNotification](SDL_GLContextResetNotification)
- [SDL_GlobFlags](SDL_GlobFlags)
- [SDL_GLProfile](SDL_GLProfile)
- [SDL_GPUBuffer](SDL_GPUBuffer)
- [SDL_GPUBufferUsageFlags](SDL_GPUBufferUsageFlags)
- [SDL_GPUColorComponentFlags](SDL_GPUColorComponentFlags)
Expand Down Expand Up @@ -1433,11 +1437,8 @@ probably want to look at the [API by category](APIByCategory) instead.
- [SDL_GamepadButton](SDL_GamepadButton)
- [SDL_GamepadButtonLabel](SDL_GamepadButtonLabel)
- [SDL_GamepadType](SDL_GamepadType)
- [SDL_GLAttr](SDL_GLAttr)
- [SDL_GLattr](SDL_GLattr)
- [SDL_GLcontextFlag](SDL_GLcontextFlag)
- [SDL_GLcontextReleaseFlag](SDL_GLcontextReleaseFlag)
- [SDL_GLContextResetNotification](SDL_GLContextResetNotification)
- [SDL_GLprofile](SDL_GLprofile)
- [SDL_GPUBlendFactor](SDL_GPUBlendFactor)
- [SDL_GPUBlendOp](SDL_GPUBlendOp)
- [SDL_GPUCompareOp](SDL_GPUCompareOp)
Expand Down Expand Up @@ -1552,6 +1553,17 @@ probably want to look at the [API by category](APIByCategory) instead.
- [SDL_FLT_EPSILON](SDL_FLT_EPSILON)
- [SDL_FOURCC](SDL_FOURCC)
- [SDL_FUNCTION_POINTER_IS_VOID_POINTER](SDL_FUNCTION_POINTER_IS_VOID_POINTER)
- [SDL_GL_CONTEXT_DEBUG_FLAG](SDL_GL_CONTEXT_DEBUG_FLAG)
- [SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG](SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG)
- [SDL_GL_CONTEXT_PROFILE_COMPATIBILITY](SDL_GL_CONTEXT_PROFILE_COMPATIBILITY)
- [SDL_GL_CONTEXT_PROFILE_CORE](SDL_GL_CONTEXT_PROFILE_CORE)
- [SDL_GL_CONTEXT_PROFILE_ES](SDL_GL_CONTEXT_PROFILE_ES)
- [SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH](SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH)
- [SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE](SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE)
- [SDL_GL_CONTEXT_RESET_ISOLATION_FLAG](SDL_GL_CONTEXT_RESET_ISOLATION_FLAG)
- [SDL_GL_CONTEXT_RESET_LOSE_CONTEXT](SDL_GL_CONTEXT_RESET_LOSE_CONTEXT)
- [SDL_GL_CONTEXT_RESET_NO_NOTIFICATION](SDL_GL_CONTEXT_RESET_NO_NOTIFICATION)
- [SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG](SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG)
- [SDL_GLOB_CASEINSENSITIVE](SDL_GLOB_CASEINSENSITIVE)
- [SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ](SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ)
- [SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_WRITE](SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_WRITE)
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4 changes: 4 additions & 0 deletions SDL3/CategoryAPIDatatype.md
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Expand Up @@ -96,7 +96,11 @@ look at the Datatypes section [in a specific category](APIByCategory) instead.
- [SDL_FunctionPointer](SDL_FunctionPointer)
- [SDL_Gamepad](SDL_Gamepad)
- [SDL_GLContext](SDL_GLContext)
- [SDL_GLContextFlag](SDL_GLContextFlag)
- [SDL_GLContextReleaseFlag](SDL_GLContextReleaseFlag)
- [SDL_GLContextResetNotification](SDL_GLContextResetNotification)
- [SDL_GlobFlags](SDL_GlobFlags)
- [SDL_GLProfile](SDL_GLProfile)
- [SDL_GPUBuffer](SDL_GPUBuffer)
- [SDL_GPUBufferUsageFlags](SDL_GPUBufferUsageFlags)
- [SDL_GPUColorComponentFlags](SDL_GPUColorComponentFlags)
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5 changes: 1 addition & 4 deletions SDL3/CategoryAPIEnum.md
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Expand Up @@ -36,11 +36,8 @@ might be easier to look at the Enums section [in a specific category](APIByCateg
- [SDL_GamepadButton](SDL_GamepadButton)
- [SDL_GamepadButtonLabel](SDL_GamepadButtonLabel)
- [SDL_GamepadType](SDL_GamepadType)
- [SDL_GLAttr](SDL_GLAttr)
- [SDL_GLattr](SDL_GLattr)
- [SDL_GLcontextFlag](SDL_GLcontextFlag)
- [SDL_GLcontextReleaseFlag](SDL_GLcontextReleaseFlag)
- [SDL_GLContextResetNotification](SDL_GLContextResetNotification)
- [SDL_GLprofile](SDL_GLprofile)
- [SDL_GPUBlendFactor](SDL_GPUBlendFactor)
- [SDL_GPUBlendOp](SDL_GPUBlendOp)
- [SDL_GPUCompareOp](SDL_GPUCompareOp)
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11 changes: 0 additions & 11 deletions SDL3/CategoryAPIEnumerators.md
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Expand Up @@ -295,24 +295,13 @@
- [SDL_GL_ALPHA_SIZE](SDL_GL_ALPHA_SIZE)
- [SDL_GL_BLUE_SIZE](SDL_GL_BLUE_SIZE)
- [SDL_GL_BUFFER_SIZE](SDL_GL_BUFFER_SIZE)
- [SDL_GL_CONTEXT_DEBUG_FLAG](SDL_GL_CONTEXT_DEBUG_FLAG)
- [SDL_GL_CONTEXT_FLAGS](SDL_GL_CONTEXT_FLAGS)
- [SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG](SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG)
- [SDL_GL_CONTEXT_MAJOR_VERSION](SDL_GL_CONTEXT_MAJOR_VERSION)
- [SDL_GL_CONTEXT_MINOR_VERSION](SDL_GL_CONTEXT_MINOR_VERSION)
- [SDL_GL_CONTEXT_NO_ERROR](SDL_GL_CONTEXT_NO_ERROR)
- [SDL_GL_CONTEXT_PROFILE_COMPATIBILITY](SDL_GL_CONTEXT_PROFILE_COMPATIBILITY)
- [SDL_GL_CONTEXT_PROFILE_CORE](SDL_GL_CONTEXT_PROFILE_CORE)
- [SDL_GL_CONTEXT_PROFILE_ES](SDL_GL_CONTEXT_PROFILE_ES)
- [SDL_GL_CONTEXT_PROFILE_MASK](SDL_GL_CONTEXT_PROFILE_MASK)
- [SDL_GL_CONTEXT_RELEASE_BEHAVIOR](SDL_GL_CONTEXT_RELEASE_BEHAVIOR)
- [SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH](SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH)
- [SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE](SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE)
- [SDL_GL_CONTEXT_RESET_ISOLATION_FLAG](SDL_GL_CONTEXT_RESET_ISOLATION_FLAG)
- [SDL_GL_CONTEXT_RESET_LOSE_CONTEXT](SDL_GL_CONTEXT_RESET_LOSE_CONTEXT)
- [SDL_GL_CONTEXT_RESET_NO_NOTIFICATION](SDL_GL_CONTEXT_RESET_NO_NOTIFICATION)
- [SDL_GL_CONTEXT_RESET_NOTIFICATION](SDL_GL_CONTEXT_RESET_NOTIFICATION)
- [SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG](SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG)
- [SDL_GL_DEPTH_SIZE](SDL_GL_DEPTH_SIZE)
- [SDL_GL_DOUBLEBUFFER](SDL_GL_DOUBLEBUFFER)
- [SDL_GL_EGL_PLATFORM](SDL_GL_EGL_PLATFORM)
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11 changes: 11 additions & 0 deletions SDL3/CategoryAPIMacro.md
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Expand Up @@ -60,6 +60,17 @@ to look at the Macros section [in a specific category](APIByCategory) instead.
- [SDL_FLT_EPSILON](SDL_FLT_EPSILON)
- [SDL_FOURCC](SDL_FOURCC)
- [SDL_FUNCTION_POINTER_IS_VOID_POINTER](SDL_FUNCTION_POINTER_IS_VOID_POINTER)
- [SDL_GL_CONTEXT_DEBUG_FLAG](SDL_GL_CONTEXT_DEBUG_FLAG)
- [SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG](SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG)
- [SDL_GL_CONTEXT_PROFILE_COMPATIBILITY](SDL_GL_CONTEXT_PROFILE_COMPATIBILITY)
- [SDL_GL_CONTEXT_PROFILE_CORE](SDL_GL_CONTEXT_PROFILE_CORE)
- [SDL_GL_CONTEXT_PROFILE_ES](SDL_GL_CONTEXT_PROFILE_ES)
- [SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH](SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH)
- [SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE](SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE)
- [SDL_GL_CONTEXT_RESET_ISOLATION_FLAG](SDL_GL_CONTEXT_RESET_ISOLATION_FLAG)
- [SDL_GL_CONTEXT_RESET_LOSE_CONTEXT](SDL_GL_CONTEXT_RESET_LOSE_CONTEXT)
- [SDL_GL_CONTEXT_RESET_NO_NOTIFICATION](SDL_GL_CONTEXT_RESET_NO_NOTIFICATION)
- [SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG](SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG)
- [SDL_GLOB_CASEINSENSITIVE](SDL_GLOB_CASEINSENSITIVE)
- [SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ](SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ)
- [SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_WRITE](SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_WRITE)
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9 changes: 5 additions & 4 deletions SDL3/CategoryVideo.md
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Expand Up @@ -150,6 +150,10 @@ events, so start with [SDL_CreateWindow](SDL_CreateWindow)() and
- [SDL_EGLDisplay](SDL_EGLDisplay)
- [SDL_EGLIntArrayCallback](SDL_EGLIntArrayCallback)
- [SDL_GLContext](SDL_GLContext)
- [SDL_GLContextFlag](SDL_GLContextFlag)
- [SDL_GLContextReleaseFlag](SDL_GLContextReleaseFlag)
- [SDL_GLContextResetNotification](SDL_GLContextResetNotification)
- [SDL_GLProfile](SDL_GLProfile)
- [SDL_HitTest](SDL_HitTest)
- [SDL_Window](SDL_Window)
- [SDL_WindowFlags](SDL_WindowFlags)
Expand All @@ -170,10 +174,7 @@ events, so start with [SDL_CreateWindow](SDL_CreateWindow)() and
- [SDL_DisplayOrientation](SDL_DisplayOrientation)
- [SDL_FlashOperation](SDL_FlashOperation)
- [SDL_GLattr](SDL_GLattr)
- [SDL_GLcontextFlag](SDL_GLcontextFlag)
- [SDL_GLcontextReleaseFlag](SDL_GLcontextReleaseFlag)
- [SDL_GLContextResetNotification](SDL_GLContextResetNotification)
- [SDL_GLprofile](SDL_GLprofile)
- [SDL_GLAttr](SDL_GLAttr)
- [SDL_HitTestResult](SDL_HitTestResult)
- [SDL_SystemTheme](SDL_SystemTheme)
<!-- END CATEGORY LIST -->
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