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Goe render Instruction: ------------------------------------------------- 1º CMake Configure 2º Add GLM library path 3º apt-get install libglfw-dev 4º Include qt paths in CMake "Qt/5.4/gcc_64/lib/cmake/Qt5Widgets" & "Qt/5.4/gcc_64/lib/cmake/Qt5OpenGL" Description: ------------------------------------------------- Opensource Render Engine molon Dependencies: -------------------- - GLM Git tips: ------------------- Note: Edit variables $(var_name) assiming origin is the remote. Note2: Terminal code prefix $ · Clone with all submodules: $ git clone --recursive $(url_repository) · Create new branch: $ git branch $(branch_name) · Change to branch: $ git checkout $(branch_name) · Remove a branch: $ git branch -d $(branch_name) · Remove branch from origin: $ git push :$(branch_name) · Checkout a new branch from origin: $ git checkout -b $(branch_name) origin/$(branch_name) · Add new file to repository: $ git add $(file_or_macro) · Remove file from repository: $ git rm $(file_or_macro) · Save edit changes in your PC: $ git commit -a -m "$(description)" · Update your repository from origin: $ git pull origin $(your_branch):$(their_branch) · Share your changes $ git push origin $(your_branch):$(their_branch) · Create a new tag in current branch: $ git tag -a $(tag_name) · Add a submodule: $ git submodule add $(url_repository) $(relative_path) * How to merge: $ git checkout master $ git merge --no-ff hotfix-1.2.1 $ git tag -a 1.2.1 $ git push origin master Git Methodology: A successful Git branching model --> http://nvie.com/posts/a-successful-git-branching-model/ Tools tips: ---------------------- · CMake-gui · Eclipse IDE · Atom text editor · Linux :-D
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