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removed some cruft from Superpose3D()

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@jewettaij jewettaij released this 13 Feb 22:29
· 84 commits to master since this release

It turns out that dividing the coordinates by the size of each point cloud (Rgf and Rgm) before superposition does not make the algorithm more numerically stable after all. So I removed the unnecessary and confusing code related to this bad idea.