Skip to content

Cybernetically verify players for your tournament and join them to your tournament Discord server securely!

Notifications You must be signed in to change notification settings

inter0hm/cosette-lite

 
 

Repository files navigation

Cosette Lite

If using an older version of Cosette-lite, please check the migration notes at the bottom.

This is a full-stack application built using SvelteKit. It was originally made for the verification of the osu! tournament hub discord server, but is now available as a more universal solution.

It is relatively easy to adapt for your own tournament and discord server, with minimum modifications. Some basic knowledge of Typescript, Svelte (and Docker) may be required to successfully deploy an instance of this projetc.

Most of the code should be self-explanatory, but if parts aren't feel free to hit me up in the tournament hub Discord, or open an issue here.

Requirements

  • Node.js (LTS, minimum 18.13.0)
  • pnpm (I do not provide support for other package managers, this monorepo requires pnpm)
  • Turbo (pnpm add -g turbo)
  • Domain name (if deploying to a server)
  • Optionally:
    • Docker

Configuration

Environment

For development

Rename .env.example to .env and fill in the following information:

Both these OAuth2 providers will request a callback URL in their forms. When developing locally you will need to add the following callback URLs for Discord and osu! respectively:

If you intend to deploy for usage on a domain (whether it's for development or production) then you will need to use:

In a production environment using Docker it's highly recommended to put this behind a reverse proxy like nginx, caddy, or traefik. Using these proxies you can easily configure secure connections.

COOKIE_SECRET is the secret you provide for the cookie. Make sure this is something unique and stays consistent when deployed to production. Refer to this SO post for more information

Customise the stack for your tournament

Go to packages/config/config.ts and modify the fields accordingly:

  • Host: the host of the tournament, preferrably their osu! username for clarity. This can also be the owner of the Discord server if this is not a tournament.

  • Name: the name of the tournament or Discord server

  • Discord: You will need to enable developer mode in your Discord client to be able to fill these fields in.

    • guildId: the guild where people get joined to by the application

    • welcomeChannelId: the channel where the bot can send welcome messages to confirm a successful entry for the user.

    • ownerId: unused.

    • roles: a list of roles you want give to the user in the following format:

      {
          "id": "role id from your client",
          "name": "Name of the role"
      }

Here's an example of a valid configuration:

import type { ITournamentConfig } from "./config.interface";

export const config: ITournamentConfig = {
    "host": "Mirai Subject",
    "name": "Mirai Tournament 2021",
    "discord": {
        "guildId": "336524457143304196",
        "welcomeChannelId": "336524751860138005",
        "ownerId": "119142790537019392",
        "roles": [
            {
                "id": "352505182854316036",
                "name": "Verified"
            }
        ]
    }
}

You can also modify the isUserEligible function to customise it according to your needs. The function just has to return a boolean for the condition where a user is eligible.

The default implementation that we use for verification on the osu! Tournament Hub: https://github.com/MiraiSubject/cosette-lite/blob/9ee4cb86f20debf4e2e7f86e9d52f5610408fe5e/packages/config/config.ts#L21-L34

Note: By default the OsuUser in the parameter uses their favourite game mode.

To modify it to use your desired game mode ./apps/webstack/src/routes/auth/osu/callback/+server.ts this file to match the game mode.

Currently the valid modes according to the current osu! API documentation are:

  • fruits for osu!catch
  • mania for osu!mania
  • osu for osu!standard
  • taiko for osu!taiko

Here is how you would modify the function to get the user's data for the appropriate game mode:

async function getUserData(tokens: {
    access_token: string;
    token_type: string;
}) {
-   const url = 'https://osu.ppy.sh/api/v2/me';
+   const url = 'https://osu.ppy.sh/api/v2/me/osu';
// ...
}

Developing

Install dependencies: pnpm install

Develop with HMR: pnpm dev

To test production locally do pnpm build and then pnpm start to start a production server locally.

Deploying to production

Self-hosting

A convenience script is present to build the Docker image yourself (build-web.sh). There is also an example docker-compose file present.

If you're using an ARM based system and intend to deploy to an Intel/AMD-based systems you will need to add --platform linux/amd64 to the build command, for example:

docker build --platform linux/amd64 --tag othbot .

to build it for the correct architecture. Refer to the Docker documentation for more information. Obviously don't use this command if you're already building on an Intel/AMD-based system and intend to deploy on another Intel/AMD-based system.

Migrating from Cosette-Lite 2.1

Important migration nodes:

  • Native Windows works again because we do not use Unix sockets anymore for IPC. In fact there is no IPC at all anymore and it's all contained in one app.
  • Make sure to remove the bot from your docker-compose.yml and delete any related images.

Migrating from vue2/nuxt-based oth-verification

If you only modified the config.json file then all you have to do is move the set configuration to the file in packages/config/config.ts.

Some important notes regarding the config.json:

  • domains is removed: It's not required anymore for CORS, everything is internalised.
  • dev, https is removed: It's not used anymore.

Important migration notes:

  • pnpm is now the chosen package manager due to the project becoming a monorepo with two components.
  • turborepo (turbo) is now a requirement for the same aforementioned reason
  • Native Windows is not supported anymore due to the usage of Unix Sockets for communication between the Discord bot and the web application.
    • Workaround: modify the fastify server to create an http server and point the web application to the same URLs. Make sure to properly configure your firewall and/or secure the endpoints if you're going this route.

Any custom modifications made in the Nuxt application will be lost and have to be rewritten using Svelte. Style modifications can easily be migrated if you only lightly modified your instance.

If for any reason you'd like to reference the old Nuxt version of this application you can do so here.

About

Cybernetically verify players for your tournament and join them to your tournament Discord server securely!

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • TypeScript 75.8%
  • Svelte 12.4%
  • CSS 4.4%
  • JavaScript 3.6%
  • Dockerfile 2.6%
  • HTML 1.0%
  • Shell 0.2%