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Backend: Graph Editor Directional Edge Support #2970

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Original file line number Diff line number Diff line change
Expand Up @@ -24,7 +24,7 @@ public class GraphConfig {

@Expose
@ConfigOption(name = "Toggle Ghost Position", desc = "Creates or removes the Ghost Position. This helps editing nodes tht are in the air.")
@ConfigEditorKeybind(defaultKey = Keyboard.KEY_F)
@ConfigEditorKeybind(defaultKey = Keyboard.KEY_NONE)
public int toggleGhostPosition = Keyboard.KEY_NONE;

@Expose
Expand Down Expand Up @@ -97,6 +97,11 @@ public class GraphConfig {
@ConfigEditorKeybind(defaultKey = Keyboard.KEY_NONE)
public int dissolveKey = Keyboard.KEY_NONE;

@Expose
@ConfigOption(name = "Edge Cycle", desc = "Cycles the direction of the edge.")
@ConfigEditorKeybind(defaultKey = Keyboard.KEY_H)
public int edgeCycle = Keyboard.KEY_H;

@Expose
@ConfigLink(owner = GraphConfig.class, field = "enabled")
public Position infoDisplay = new Position(20, 20);
Expand Down
171 changes: 132 additions & 39 deletions src/main/java/at/hannibal2/skyhanni/test/graph/GraphEditor.kt
Original file line number Diff line number Diff line change
Expand Up @@ -28,6 +28,7 @@ import at.hannibal2.skyhanni.utils.OSUtils
import at.hannibal2.skyhanni.utils.RaycastUtils
import at.hannibal2.skyhanni.utils.RenderUtils.draw3DLineNea
import at.hannibal2.skyhanni.utils.RenderUtils.drawDynamicText
import at.hannibal2.skyhanni.utils.RenderUtils.drawPyramid
import at.hannibal2.skyhanni.utils.RenderUtils.drawWaypointFilled
import at.hannibal2.skyhanni.utils.RenderUtils.renderStrings
import kotlinx.coroutines.runBlocking
Expand All @@ -36,6 +37,7 @@ import net.minecraftforge.fml.common.eventhandler.EventPriority
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable
import java.awt.Color
import kotlin.math.min

@SkyHanniModule
object GraphEditor {
Expand Down Expand Up @@ -140,7 +142,10 @@ object GraphEditor {
if (activeNode != null) {
add("§eText: §6${KeyboardManager.getKeyName(config.textKey)}")
if (dissolvePossible) add("§eDissolve: §6${KeyboardManager.getKeyName(config.dissolveKey)}")
if (selectedEdge != null) add("§eSplit: §6${KeyboardManager.getKeyName(config.splitKey)}")
if (selectedEdge != null) {
add("§eSplit: §6${KeyboardManager.getKeyName(config.splitKey)}")
add("§eCycle Direction: §6${KeyboardManager.getKeyName(config.edgeCycle)}")
}
}
}

Expand Down Expand Up @@ -231,17 +236,45 @@ object GraphEditor {

private fun LorenzRenderWorldEvent.drawEdge(edge: GraphingEdge) {
if (edge.node1.position.distanceToPlayer() > config.maxNodeDistance) return
val color = when {
selectedEdge == edge -> edgeSelectedColor
edge in highlightedEdges -> edgeDijkstraColor
else -> edgeColor
}

this.draw3DLineNea(
edge.node1.position.add(0.5, 0.5, 0.5),
edge.node2.position.add(0.5, 0.5, 0.5),
when {
selectedEdge == edge -> edgeSelectedColor
edge in highlightedEdges -> edgeDijkstraColor
else -> edgeColor
},
color,
7,
!seeThroughBlocks,
)
if (edge.direction != EdgeDirection.BOTH) {
val lineVec = edge.node2.position - edge.node1.position
val center = edge.node1.position + lineVec / 2.0
val quad1 = edge.node1.position + lineVec / 4.0
val quad2 = edge.node1.position + lineVec * (3.0 / 4.0)

val pyramidSize = lineVec.normalize()
.times(min(lineVec.length() / 10.0, 1.0)) * (if (edge.direction == EdgeDirection.ONE_TO_TWO) 1.0 else -1.0)

val lineOffsetVec = LorenzVec(0.5, 0.5, 0.5)

fun pyramidDraw(
pos: LorenzVec,
) {
this.drawPyramid(
pos + lineOffsetVec + pyramidSize,
pos + lineOffsetVec,
pos.crossProduct(lineVec).normalize().times(pyramidSize.length() / 2.5) + pos + lineOffsetVec,
color,
)
}

pyramidDraw(center)
pyramidDraw(quad1)
pyramidDraw(quad2)
}
}

private fun GraphingNode.getNodeColor() = when (this) {
Expand All @@ -262,7 +295,7 @@ object GraphEditor {

private fun chatAtDisable() = ChatUtils.clickableChat(
"Graph Editor is now inactive. §lClick to activate.",
GraphEditor::commandIn
GraphEditor::commandIn,
)

private fun input() {
Expand Down Expand Up @@ -398,16 +431,22 @@ object GraphEditor {
inTutorialMode = !inTutorialMode
ChatUtils.chat("Tutorial mode is now ${if (inTutorialMode) "active" else "inactive"}.")
}
if (selectedEdge != null && config.splitKey.isKeyClicked()) {
val edge = selectedEdge ?: return
feedBackInTutorial("Split Edge into a Node and two edges.")
val middle = edge.node1.position.middle(edge.node2.position).roundLocationToBlock()
val node = GraphingNode(id++, middle)
nodes.add(node)
edges.remove(edge)
addEdge(node, edge.node1)
addEdge(node, edge.node2)
activeNode = node
val selectedEdge = selectedEdge
if (selectedEdge != null) {
if (config.splitKey.isKeyClicked()) {
feedBackInTutorial("Split Edge into a Node and two edges.")
val middle = selectedEdge.node1.position.middle(selectedEdge.node2.position).roundLocationToBlock()
val node = GraphingNode(id++, middle)
nodes.add(node)
edges.remove(selectedEdge)
addEdge(node, selectedEdge.node1)
addEdge(node, selectedEdge.node2)
activeNode = node
}
if (config.edgeCycle.isKeyClicked()) {
selectedEdge.cycleDirection(activeNode)
feedBackInTutorial("Cycled Direction to: ${selectedEdge.cycleText(activeNode)}")
}
}
if (dissolvePossible && config.dissolveKey.isKeyClicked()) {
feedBackInTutorial("Dissolved the node, now it is gone.")
Expand Down Expand Up @@ -527,9 +566,7 @@ object GraphEditor {
edges.add(edge)
} else false

/** Has a side effect on the graphing graph, since it runs [prune] on the graphing graph*/
private fun compileGraph(): Graph {
prune()
val indexedTable = nodes.mapIndexed { index, node -> node.id to index }.toMap()
val nodes = nodes.mapIndexed { index, node ->
GraphNode(
Expand All @@ -538,11 +575,11 @@ object GraphEditor {
node.name,
node.tags.map {
it.internalName
}
},
)
}
val neighbours = GraphEditor.nodes.map { node ->
edges.filter { it.isInEdge(node) }.map { edge ->
edges.filter { it.isInEdge(node) && it.isValidDirectionFrom(node) }.map { edge ->
val otherNode =
if (node == edge.node1) edge.node2
else edge.node1
Expand All @@ -568,13 +605,26 @@ object GraphEditor {
},
)
val translation = graph.mapIndexed { index, node -> node to nodes[index] }.toMap()
edges.addAll(
graph.map { node ->
// TODO: Fix this to not use bang bangs
@Suppress("MapGetWithNotNullAssertionOperator")
node.neighbours.map { GraphingEdge(translation[node]!!, translation[it.key]!!) }
}.flatten().distinct(),

val neighbors = graph.map { node ->
// TODO: Fix this to not use bang bangs
@Suppress("MapGetWithNotNullAssertionOperator")
node.neighbours.map { GraphingEdge(translation[node]!!, translation[it.key]!!, EdgeDirection.ONE_TO_TWO) }
}.flatten()

val reduced = neighbors.groupingBy { it }.reduce(
{ _, accumulator, element ->
if (
(element.node1 == accumulator.node1 && accumulator.direction != element.direction) ||
(element.node1 == accumulator.node2 && accumulator.direction == element.direction)
) {
accumulator.direction = EdgeDirection.BOTH
}
accumulator
},
)

edges.addAll(reduced.values)
id = nodes.lastOrNull()?.id?.plus(1) ?: 0
checkDissolve()
selectedEdge = findEdgeBetweenActiveAndClosest()
Expand All @@ -598,11 +648,17 @@ object GraphEditor {

val path = GraphUtils.findShortestPathAsGraph(current, goal)

if (path.isEmpty()) {
ChatUtils.chat("No Path found")
}

val inGraph = path.map { nodes[it.id] }
highlightedNodes.addAll(inGraph)

val edge = edges.filter { highlightedNodes.contains(it.node1) && highlightedNodes.contains(it.node2) }
highlightedEdges.addAll(edge)
highlightedEdges.addAll(
highlightedNodes.zipWithNext { a, b -> edges.firstOrNull { it.isValidConnectionFromTo(a, b) } }
.filterNotNull(),
)
}

private fun clear() {
Expand All @@ -615,15 +671,6 @@ object GraphEditor {
ghostPosition = null
}

private fun prune() { // TODO fix
val hasNeighbours = nodes.associateWith { false }.toMutableMap()
edges.forEach {
hasNeighbours[it.node1] = true
hasNeighbours[it.node2] = true
}
nodes.removeIf { hasNeighbours[it] == false }
}

fun LorenzVec.distanceSqToPlayer(): Double = ghostPosition?.let { distanceSq(it) } ?: distanceSq(playerLocation())
}

Expand Down Expand Up @@ -651,7 +698,7 @@ class GraphingNode(
}
}

private class GraphingEdge(val node1: GraphingNode, val node2: GraphingNode) {
private class GraphingEdge(val node1: GraphingNode, val node2: GraphingNode, var direction: EdgeDirection = EdgeDirection.BOTH) {

fun isInEdge(node: GraphingNode?) = node1 == node || node2 == node

Expand All @@ -678,4 +725,50 @@ private class GraphingEdge(val node1: GraphingNode, val node2: GraphingNode) {
}
return result
}

fun cycleDirection(standpoint: GraphingNode?) {
direction = if (standpoint != node2) {
when (direction) {
EdgeDirection.BOTH -> EdgeDirection.ONE_TO_TWO
EdgeDirection.ONE_TO_TWO -> EdgeDirection.TOW_TO_ONE
EdgeDirection.TOW_TO_ONE -> EdgeDirection.BOTH
}
} else {
when (direction) {
EdgeDirection.BOTH -> EdgeDirection.TOW_TO_ONE
EdgeDirection.TOW_TO_ONE -> EdgeDirection.ONE_TO_TWO
EdgeDirection.ONE_TO_TWO -> EdgeDirection.BOTH
}
}
}

fun cycleText(standpoint: GraphingNode?) = when (direction) {
EdgeDirection.BOTH -> "Bidirectional"
EdgeDirection.ONE_TO_TWO -> if (standpoint != node1) {
"AwayFromYou"
} else {
"ToYou"
}

EdgeDirection.TOW_TO_ONE -> if (standpoint != node1) {
"ToYou"
} else {
"AwayFromYou"
}
}

fun isValidDirectionFrom(standpoint: GraphingNode?) = when (direction) {
EdgeDirection.BOTH -> true
EdgeDirection.ONE_TO_TWO -> standpoint == node1
EdgeDirection.TOW_TO_ONE -> standpoint == node2
}

fun isValidConnectionFromTo(a: GraphingNode, b: GraphingNode): Boolean =
((this.node1 == a && this.node2 == b) || (this.node1 == b && this.node2 == a)) && isValidDirectionFrom(a)
}

private enum class EdgeDirection {
BOTH,
ONE_TO_TWO,
TOW_TO_ONE,
}
8 changes: 8 additions & 0 deletions src/main/java/at/hannibal2/skyhanni/utils/LorenzVec.kt
Original file line number Diff line number Diff line change
Expand Up @@ -83,6 +83,14 @@ data class LorenzVec(

fun angleInDeg(other: LorenzVec) = Math.toDegrees(angleInRad(other))

fun crossProduct(other: LorenzVec): LorenzVec = LorenzVec(
this.y * other.z - this.z * other.y,
this.z * other.x - this.x * other.z,
this.x * other.y - this.y * other.x,
)

fun scaledTo(other: LorenzVec) = this.normalize().times(other.length())

fun normalize() = length().let { LorenzVec(x / it, y / it, z / it) }

fun inverse() = LorenzVec(1.0 / x, 1.0 / y, 1.0 / z)
Expand Down
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