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Extract VOICE simulations and allow truly non-uniform simulations
Set BSpline knots to non-uniform when input meshes are used. This allows completely non-uniform points to be used for the simulation. Remove the folders `src/geometryXVx/geometryMX`, `tests/geometryXVx/geometryMX`, `simulations/geometryXVx/sheath`, `simulations/geometryXVx/neutrals`, and `tests/geometryXVx/sheath` as these simulations have been moved to voicexx. See merge request gysela-developpers/gyselalibxx!774 --------------------------------------------
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add_subdirectory(landau) | ||
add_subdirectory(bump_on_tail) | ||
add_subdirectory(neutrals) | ||
add_subdirectory(sheath) |
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