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Guillaume Alvarez edited this page Apr 25, 2015 · 2 revisions

In this game every player (computer or human) presides over the destiny of a tribe. After a few years the tribe will become a village and a city. It will be able to subjugate its neighbours and extend its influence.

Influence model

  • influence is the strength of the empire control on every tile, decreasing from the tribe/village/city source
  • extend from the empires center like a waterfall
  • shown when selecting a tile
  • terrain cost is the minimum influence required to control a tile
  • shown in discoveries screen
  • military power is an help to increase influence in focused situations (wars, territory near armies)
  • shown on armies button, per armies in armies screen
  • growth is the increase of influence power per turn (as a simple percentage of current power value applied every turn)
  • shown (+x/turn) next to current source power
  • if the empire pays a tribute to another a part of its growth goes to the other empire
  • health is the limit to power growth
  • increased chance of disaster when power is growing above health
  • reduce power to half of health when a disease strikes
  • stability is the limit to the area covered by influence, as a number of tiles
  • detailed in policies screen
  • instability is the missing stability and a chance for revolt when superior to a tile influence
  • shown on policies button
  • detailed in policies screen

Discovery model

  • discovery progress is a percentage of the points for next discovery, increased from a base level + tiles of a certain type depending on the discovery + bonus from past discoveries
  • shown on discoveries button
  • detailed on discoveries screen
  • discovery bonus is added at each turn to discovery progress
  • shown on discoveries screen
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