-
Notifications
You must be signed in to change notification settings - Fork 8
Key concepts
Guillaume Alvarez edited this page Apr 25, 2015
·
2 revisions
In this game every player (computer or human) presides over the destiny of a tribe. After a few years the tribe will become a village and a city. It will be able to subjugate its neighbours and extend its influence.
- influence is the strength of the empire control on every tile, decreasing from the tribe/village/city source
- extend from the empires center like a waterfall
- shown when selecting a tile
- terrain cost is the minimum influence required to control a tile
- shown in discoveries screen
- military power is an help to increase influence in focused situations (wars, territory near armies)
- shown on armies button, per armies in armies screen
- growth is the increase of influence power per turn (as a simple percentage of current power value applied every turn)
- shown (+x/turn) next to current source power
- if the empire pays a tribute to another a part of its growth goes to the other empire
- health is the limit to power growth
- increased chance of disaster when power is growing above health
- reduce power to half of health when a disease strikes
- stability is the limit to the area covered by influence, as a number of tiles
- detailed in policies screen
- instability is the missing stability and a chance for revolt when superior to a tile influence
- shown on policies button
- detailed in policies screen
- discovery progress is a percentage of the points for next discovery, increased from a base level + tiles of a certain type depending on the discovery + bonus from past discoveries
- shown on discoveries button
- detailed on discoveries screen
- discovery bonus is added at each turn to discovery progress
- shown on discoveries screen