Used as the rasterization engine for the paper "A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets". If you can make use of it in your own research, please be so kind to cite us.
@Article{hierarchicalgaussians24,
author = {Kerbl, Bernhard and Meuleman, Andreas and Kopanas, Georgios and Wimmer, Michael and Lanvin, Alexandre and Drettakis, George},
title = {A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets},
journal = {ACM Transactions on Graphics},
number = {4},
volume = {43},
month = {July},
year = {2024},
url = {https://repo-sam.inria.fr/fungraph/hierarchical-3d-gaussians/}
}
@Article{kerbl3Dgaussians,
author = {Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas and Drettakis, George},
title = {3D Gaussian Splatting for Real-Time Radiance Field Rendering},
journal = {ACM Transactions on Graphics},
number = {4},
volume = {42},
month = {July},
year = {2023},
url = {https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/}
}