[DRAFT] WebXR: Add support for Space Warp #99433
Draft
+1,464
−360
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Depends on #97151
This implements WebXR Space Warp, which is supported on the Meta Quest browser.
In order to test, you'll need to:
chrome://flags
in the browser, search for “WebXR Space Warp” and change it from "Default" to "Enabled""layers"
and"space-warp"
to eitherWebXRInterface.required_features
orWebXRInterface.optional_features
adb
commands shown in PR [DRAFT] Implement XR_FB_space_warp extension GodotVR/godot_openxr_vendors#222, which will show a transparent overlay of the motion vectors. Non-transparent objects that are moving should light up!TODO:
Marking as a DRAFT until PR #97151 is merged