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[3.x] SCons: Disable C++ exception handling #80622
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akien-mga
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Aug 16, 2023
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@RevoluPowered We shouldn't use exceptions in Godot code, how can I rewrite this to handle the failure case gracefully? (Current diff just removes
try {
and} catch(...) { ... }
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This seems to be straight from Assimp where it's still using this hack:
https://github.com/assimp/assimp/blob/556c89b5f143738720e17572faa8e272d4eec380/code/AssetLib/FBX/FBXMaterial.cpp#L304-L364
I don't see it intentionally throwing and catching exceptions, so I guess this code will just crash and instead of adding proper failure handling they just wrapped it in exceptions... sigh
So what can crash here?
token == nullptr
at least I suppose.There was a problem hiding this comment.
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I just changed it to replace the
try { } catch (...) { }
byif (token)
, assuming that if it's failing it may return a nullptr. Add added anotherERR_FAIL_COND
, there was already one, it probably leaves things in a broken state if the condition is met but I'm not sure we even use the FBXVideo
class at all, so I don't want to do a deep dive.