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Use double comments in shader template light functions
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tetrapod00 committed Sep 14, 2024
1 parent 6681f25 commit 7af0a96
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions editor/shader_create_dialog.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -163,8 +163,8 @@ void fragment() {
}
//void light() {
// Called for every pixel for every light affecting the material.
// Uncomment to replace the default light processing function with this one.
// // Called for every pixel for every light affecting the material.
// // Uncomment to replace the default light processing function with this one.
//}
)";
break;
Expand All @@ -179,8 +179,8 @@ void fragment() {
}
//void light() {
// Called for every pixel for every light affecting the CanvasItem.
// Uncomment to replace the default light processing function with this one.
// // Called for every pixel for every light affecting the CanvasItem.
// // Uncomment to replace the default light processing function with this one.
//}
)";
break;
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