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Improve SSR raymarching performance #45646

Improve SSR raymarching performance

Improve SSR raymarching performance #45646

Re-run triggered November 26, 2024 09:37
Status Success
Total duration 26m 55s
Artifacts 14

runner.yml

on: pull_request
📊 Static checks  /  Code style, file formatting, and docs
25s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
2m 45s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
8m 15s
🪲 Godot CPP / Build and test Godot CPP
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Artifacts

Produced during runtime
Name Size
android-editor
231 MB
android-template-arm32
70.5 MB
android-template-arm64
64.5 MB
godot-api-dump
420 KB
ios-template
39.9 MB
linux-editor-mono
76.9 MB
linux-template-minimal
17.1 MB
linux-template-mono
31.6 MB
macos-editor
104 MB
macos-template
47.1 MB
web-nothreads-template
15.3 MB
web-template
15.3 MB
windows-editor
65.1 MB
windows-template
31.4 MB