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Implement motion vectors in compatibility renderer #43380

Implement motion vectors in compatibility renderer

Implement motion vectors in compatibility renderer #43380

Triggered via pull request November 2, 2024 18:17
Status Failure
Total duration 41m 41s
Artifacts 14

runner.yml

on: pull_request
📊 Static checks  /  Code style, file formatting, and docs
52s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
5m 40s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
🪲 Godot CPP / Build and test Godot CPP
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1 error and 2 warnings
🐧 Linux / Editor w/ Mono (target=editor)
Process completed with exit code 1.
🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.

Artifacts

Produced during runtime
Name Size
android-editor
230 MB
android-template-arm32
70.2 MB
android-template-arm64
64.2 MB
godot-api-dump
417 KB
ios-template
39.7 MB
linux-editor-mono
78 MB
linux-template-minimal
16.7 MB
linux-template-mono
31 MB
macos-editor
104 MB
macos-template
46.8 MB
web-nothreads-template
15.3 MB
web-template
15.3 MB
windows-editor
64.8 MB
windows-template
31.2 MB