Skip to content

Implement motion vectors in compatibility renderer #43379

Implement motion vectors in compatibility renderer

Implement motion vectors in compatibility renderer #43379

Triggered via pull request November 2, 2024 18:08
Status Failure
Total duration 58s
Artifacts

runner.yml

on: pull_request
📊 Static checks  /  Code style, file formatting, and docs
47s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
Waiting for pending jobs
🍏 iOS  /  Template (target=template_release)
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Waiting for pending jobs
Matrix: 🍎 macOS / build-macos
Waiting for pending jobs
Matrix: 🌐 Web / web-template
Waiting for pending jobs
Matrix: 🏁 Windows / build-windows
Waiting for pending jobs
🪲 Godot CPP  /  Build and test Godot CPP
🪲 Godot CPP / Build and test Godot CPP
Fit to window
Zoom out
Zoom in

Annotations

1 error
📊 Static checks / Code style, file formatting, and docs
Process completed with exit code 1.