Fix Tree drag-and-drop scrolling having low FPS at low Physics Ticks per Second #43377
runner.yml
on: pull_request
📊 Static checks
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Code style, file formatting, and docs
20s
Matrix: 🐧 Linux / build-linux
🍏 iOS
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Template (target=template_release)
1m 58s
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP
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Build and test Godot CPP
8m 26s
Annotations
2 warnings
🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
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🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
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Artifacts
Produced during runtime
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android-editor
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230 MB |
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android-template-arm32
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70.1 MB |
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android-template-arm64
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64.2 MB |
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godot-api-dump
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417 KB |
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ios-template
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39.7 MB |
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linux-editor-mono
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78 MB |
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linux-template-minimal
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16.7 MB |
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linux-template-mono
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30.9 MB |
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macos-editor
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104 MB |
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macos-template
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46.8 MB |
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web-nothreads-template
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15.3 MB |
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web-template
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15.2 MB |
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windows-editor
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64.7 MB |
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windows-template
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31.2 MB |
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