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zmq4: fix another connection reaper deadlock
Fixes #149 Co-authored-by: Sergey Egorov <[email protected]> Co-authored-by: Sebastien Binet <[email protected]>
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Original file line number | Diff line number | Diff line change |
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// Copyright 2024 The go-zeromq Authors. All rights reserved. | ||
// Use of this source code is governed by a BSD-style | ||
// license that can be found in the LICENSE file. | ||
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package zmq4 | ||
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import ( | ||
"context" | ||
"io" | ||
"net" | ||
"sync/atomic" | ||
"testing" | ||
"time" | ||
) | ||
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func TestConnReaperDeadlock2(t *testing.T) { | ||
ep := must(EndPoint("tcp")) | ||
defer cleanUp(ep) | ||
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ctx, cancel := context.WithCancel(context.Background()) | ||
defer cancel() | ||
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// Bind the server. | ||
srv := NewRouter(ctx, WithLogger(Devnull)).(*routerSocket) | ||
if err := srv.Listen(ep); err != nil { | ||
t.Fatalf("could not listen on %q: %+v", ep, err) | ||
} | ||
defer srv.Close() | ||
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// Add modified clients connection to server | ||
// so any send to client will trigger context switch | ||
// and be failing. | ||
// Idea is that while srv.Send is progressing, | ||
// the connection will be closed and assigned | ||
// for connection reaper, and reaper will try to remove those | ||
id := "client-x" | ||
srv.sck.mu.Lock() | ||
rmw := srv.sck.w.(*routerMWriter) | ||
for i := 0; i < 2; i++ { | ||
w := &Conn{} | ||
w.Peer.Meta = make(Metadata) | ||
w.Peer.Meta[sysSockID] = id | ||
w.rw = &sockSendEOF{} | ||
w.onCloseErrorCB = srv.sck.scheduleRmConn | ||
// Do not to call srv.addConn as we dont want to have listener on this fake socket | ||
rmw.addConn(w) | ||
srv.sck.conns = append(srv.sck.conns, w) | ||
} | ||
srv.sck.mu.Unlock() | ||
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// Now try to send a message from the server to all clients. | ||
msg := NewMsgFrom(nil, nil, []byte("payload")) | ||
msg.Frames[0] = []byte(id) | ||
if err := srv.Send(msg); err != nil { | ||
t.Logf("Send to %s failed: %+v\n", id, err) | ||
} | ||
} | ||
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type sockSendEOF struct { | ||
} | ||
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var a atomic.Int32 | ||
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func (r *sockSendEOF) Write(b []byte) (n int, err error) { | ||
// Each odd write fails asap. | ||
// Each even write fails after sleep. | ||
// Such a way we ensure the short write failure | ||
// will cause socket be assinged to connection reaper | ||
// while srv.Send is still in progress due to long writes. | ||
if x := a.Add(1); x&1 == 0 { | ||
time.Sleep(1 * time.Second) | ||
} | ||
return 0, io.EOF | ||
} | ||
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func (r *sockSendEOF) Read(b []byte) (int, error) { | ||
return 0, nil | ||
} | ||
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func (r *sockSendEOF) Close() error { | ||
return nil | ||
} | ||
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func (r *sockSendEOF) LocalAddr() net.Addr { | ||
return nil | ||
} | ||
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func (r *sockSendEOF) RemoteAddr() net.Addr { | ||
return nil | ||
} | ||
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func (r *sockSendEOF) SetDeadline(t time.Time) error { | ||
return nil | ||
} | ||
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func (r *sockSendEOF) SetReadDeadline(t time.Time) error { | ||
return nil | ||
} | ||
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func (r *sockSendEOF) SetWriteDeadline(t time.Time) error { | ||
return nil | ||
} |
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