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Backport: Add Cone as a collision shape (#639)
Signed-off-by: Benjamin Perseghetti <[email protected]>
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/* | ||
* Copyright (C) 2018 Open Source Robotics Foundation | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
* | ||
*/ | ||
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#include "CustomConeMeshShape.hh" | ||
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#include <memory> | ||
#include <string> | ||
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#include <gz/common/Console.hh> | ||
#include <gz/common/MeshManager.hh> | ||
#include <gz/math/Cone.hh> | ||
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namespace gz { | ||
namespace physics { | ||
namespace dartsim { | ||
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///////////////////////////////////////////////// | ||
const gz::common::Mesh* MakeCustomConeMesh( | ||
const gz::math::Coned &_cone, | ||
int _meshRings, | ||
int _meshSegments) | ||
{ | ||
common::MeshManager *meshMgr = common::MeshManager::Instance(); | ||
std::string coneMeshName = std::string("cone_mesh") | ||
+ "_" + std::to_string(_cone.Radius()) | ||
+ "_" + std::to_string(_cone.Length()); | ||
meshMgr->CreateCone( | ||
coneMeshName, | ||
_cone.Radius(), | ||
_cone.Length(), | ||
_meshRings, _meshSegments); | ||
return meshMgr->MeshByName(coneMeshName); | ||
} | ||
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///////////////////////////////////////////////// | ||
CustomConeMeshShape::CustomConeMeshShape( | ||
const gz::math::Coned &_cone, | ||
int _meshRings, | ||
int _meshSegments) | ||
: CustomMeshShape(*MakeCustomConeMesh(_cone, _meshRings, _meshSegments), | ||
Eigen::Vector3d(1, 1, 1)), | ||
cone(_cone) | ||
{ | ||
} | ||
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} | ||
} | ||
} |
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/* | ||
* Copyright (C) 2024 Open Source Robotics Foundation | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
* | ||
*/ | ||
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#ifndef GZ_PHYSICS_DARTSIM_SRC_CUSTOMCONEMESHSHAPE_HH_ | ||
#define GZ_PHYSICS_DARTSIM_SRC_CUSTOMCONEMESHSHAPE_HH_ | ||
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#include <gz/math/Cone.hh> | ||
#include "CustomMeshShape.hh" | ||
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namespace gz { | ||
namespace physics { | ||
namespace dartsim { | ||
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/// \brief This class creates a custom derivative of the CustomMeshShape to | ||
/// allow casting to a Cone shape. | ||
class CustomConeMeshShape : public CustomMeshShape | ||
{ | ||
public: CustomConeMeshShape( | ||
const gz::math::Coned &_cone, | ||
int _meshRings = 1, | ||
int _meshSegments = 36); | ||
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public: gz::math::Coned cone; | ||
}; | ||
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} | ||
} | ||
} | ||
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#endif // GZ_PHYSICS_DARTSIM_SRC_CUSTOMMESHSHAPE_HH_ |
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