-
Notifications
You must be signed in to change notification settings - Fork 44
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
ign -> gz Header Migration : gz-gui #395
Conversation
5a7e885
to
b2212f2
Compare
Signed-off-by: methylDragon <[email protected]>
Signed-off-by: methylDragon <[email protected]>
Signed-off-by: methylDragon <[email protected]>
Signed-off-by: methylDragon <[email protected]>
b2212f2
to
2480ba6
Compare
set(gz_gui_add_library_skip_parsing true) | ||
gz_gui_add_library(${library_name}) | ||
endfunction() | ||
function(gz_gui_add_library library_name) |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Thanks for going through the trouble here, but I believe this function is not exposed to downstream users. It's very specific to adding an official plugin to gz-gui
itself.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
No longer tick-tocked in bff9d86
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
All the uses will need to be updated as well, CI is failing with
CMake Error at src/plugins/camera_tracking/CMakeLists.txt:1 (ign_gui_add_plugin):
Unknown CMake command "ign_gui_add_plugin".
/// | ||
/// 1. Paths given by the environment variable | ||
/// 2. Paths added by calling addPluginPath | ||
/// 3. Path ~/.gz/gui/plugins |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Note to self that the implementation hasn't been updated to use ~/.gz
yet
Signed-off-by: methylDragon <[email protected]>
Signed-off-by: methylDragon <[email protected]>
3208547
to
c94d042
Compare
Signed-off-by: methylDragon <[email protected]>
Signed-off-by: methylDragon <[email protected]>
c94d042
to
336121a
Compare
Signed-off-by: methylDragon <[email protected]>
Signed-off-by: methylDragon <[email protected]>
336121a
to
199de21
Compare
Signed-off-by: methylDragon <[email protected]>
Signed-off-by: methylDragon <[email protected]>
199de21
to
ca4e181
Compare
Codecov Report
@@ Coverage Diff @@
## main #395 +/- ##
=======================================
Coverage ? 30.03%
=======================================
Files ? 43
Lines ? 1888
Branches ? 0
=======================================
Hits ? 567
Misses ? 1321
Partials ? 0 Continue to review full report at Codecov.
|
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
LGTM as long as we don't get any unexpected test failures. This package has lots of flaky tests, I'll make another comment once all CI is back.
Signed-off-by: methylDragon <[email protected]>
Signed-off-by: methylDragon <[email protected]>
Signed-off-by: methylDragon <[email protected]>
d923324
to
bff9d86
Compare
Signed-off-by: methylDragon <[email protected]>
bff9d86
to
589074b
Compare
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
CI looks good too, 🚢 it!
Signed-off-by: methylDragon <[email protected]>
Signed-off-by: methylDragon <[email protected]>
Signed-off-by: methylDragon <[email protected]>
… QML - Adapt the GammaAdjust element from QtGraphicalEffects to work with Metal - Add shaders from Qt - Create a Vulkan supported version of the fragment shader - Generate a shader pack using qsb - Refactor gamma adjustment QML - Move to own QML file and locate with ignition/gui/qml - Move shaders to a private subfolder - Update resources.qrc - Replace import QtGraphicalEffects 1.0 with import "qrc:/qml" Signed-off-by: Rhys Mainwaring <[email protected]> Move header files with git mv (gazebosim#395) Signed-off-by: methylDragon <[email protected]> Create redirection aliases (gazebosim#395) Signed-off-by: methylDragon <[email protected]> Migrate sources in src, test, examples, and include (gazebosim#395) Signed-off-by: methylDragon <[email protected]> Migrate CMake files (gazebosim#395) Signed-off-by: methylDragon <[email protected]> Update name and logo on UI, examples and API docs (gazebosim#398) Signed-off-by: Louise Poubel <[email protected]>
… QML - Adapt the GammaAdjust element from QtGraphicalEffects to work with Metal - Add shaders from Qt - Create a Vulkan supported version of the fragment shader - Generate a shader pack using qsb - Refactor gamma adjustment QML - Move to own QML file and locate with ignition/gui/qml - Move shaders to a private subfolder - Update resources.qrc - Replace import QtGraphicalEffects 1.0 with import "qrc:/qml" Signed-off-by: Rhys Mainwaring <[email protected]> Move header files with git mv (gazebosim#395) Signed-off-by: methylDragon <[email protected]> Create redirection aliases (gazebosim#395) Signed-off-by: methylDragon <[email protected]> Migrate sources in src, test, examples, and include (gazebosim#395) Signed-off-by: methylDragon <[email protected]> Migrate CMake files (gazebosim#395) Signed-off-by: methylDragon <[email protected]> Update name and logo on UI, examples and API docs (gazebosim#398) Signed-off-by: Louise Poubel <[email protected]>
See gazebo-tooling/release-tools#711