v0.6.0
Physics
- Add physical plug-in in
WebGLEngine
constructor(#505) - Add PhysX Physics plugin (#505)
- Add Lite Physics plugin (#522)
- Add
PhysicsManager
inEngine
(#505) - Add
raycast()
forPhysicsManager
(#505) - Add
StaticCollider
component (#505) - Add
DynamicCollider
component (#505) - Add
BoxColliderShape
(#505) - Add
SphereColliderShape
(#505) - Add
PlaneColliderShape
(#505) - Add
CapsuleColliderShape
(#505)
Input
Script
- Adjust
onTriggerEnter()/onTriggerExit()/onTriggerExit()
parameter type fromACollider
toColliderShape
(#505)
Rendering
- Support Ambient HDR specular Texture in PBR material (#523 )
- Add color space config (#543 )
- Support RGBM HDR format for skybox(#567 )
Math
- Add
rotateAxisAngle()
forQuaternion
(#480)
Else
- Support special mipevel in
Camera.render()
method (#382) - Add
createCapsule()
inPrimitiveMesh
(#515 ) - Add
miplevel
param inTexture2D
,RenderColorTexture
andTextureCubeMap
'sgetPixelBuffer()
method (#382 ) - Add more uv channel and color in gltf
ModelMesh
parse ( #548 ) - Add
clone()
method in Sprite (#532 ) - Add
AnimatorState
script forAnimator
(#552 ) - Add
getCurrentAnimatorState
forAnimator
(#565 )
Fix
Disconnect