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v0.6.0

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@GuoLei1990 GuoLei1990 released this 17 Nov 16:02
· 1478 commits to main since this release

Physics

  • Add physical plug-in in WebGLEngine constructor(#505)
  • Add PhysX Physics plugin (#505)
  • Add Lite Physics plugin (#522)
  • Add PhysicsManager in Engine (#505)
  • Add raycast() for PhysicsManager (#505)
  • Add StaticCollider component (#505)
  • Add DynamicCollider component (#505)
  • Add BoxColliderShape (#505)
  • Add SphereColliderShape (#505)
  • Add PlaneColliderShape (#505)
  • Add CapsuleColliderShape (#505)

Input

  • Add InputManager in Engine (#479 )
  • Add onPointerXXX() call back in Script (#404 )

Script

  • Adjust onTriggerEnter()/onTriggerExit()/onTriggerExit() parameter type from ACollider to ColliderShape (#505)

Rendering

  • Support Ambient HDR specular Texture in PBR material (#523 )
  • Add color space config (#543 )
  • Support RGBM HDR format for skybox(#567 )

Math

  • Add rotateAxisAngle() for Quaternion (#480)

Else

  • Support special mipevel in Camera.render() method (#382)
  • Add createCapsule() in PrimitiveMesh (#515 )
  • Add miplevel param in Texture2D , RenderColorTexture and TextureCubeMap's getPixelBuffer() method (#382 )
  • Add more uv channel and color in gltf ModelMesh parse ( #548 )
  • Add clone() method in Sprite (#532 )
  • Add AnimatorState script for Animator(#552 )
  • Add getCurrentAnimatorState for Animator (#565 )

Fix

  • Sky rendering abnormal problem (#504)
  • Animator playing abnormal problem (#530 ) (#531 ) (#534 )

Disconnect

  • Remove deprecated method 'raycast' from Scene (#505)
  • Adjust primitive mesh Plane Default orientation (#535
  • change AnimatorState clipTime to normalized (#560)