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Add support for instanced rendering and shader storage buffers. (#95)
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// Copyright 2013 The Flutter Authors. All rights reserved. | ||
// Use of this source code is governed by a BSD-style license that can be | ||
// found in the LICENSE file. | ||
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in vec4 v_color; | ||
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out vec4 frag_color; | ||
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void main() { | ||
frag_color = v_color; | ||
} |
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// Copyright 2013 The Flutter Authors. All rights reserved. | ||
// Use of this source code is governed by a BSD-style license that can be | ||
// found in the LICENSE file. | ||
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uniform FrameInfo { | ||
mat4 mvp; | ||
} frame_info; | ||
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readonly buffer InstanceInfo { | ||
vec4 colors[]; | ||
} instance_info; | ||
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in vec2 vtx; | ||
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out vec4 v_color; | ||
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void main () { | ||
gl_Position = frame_info.mvp * | ||
vec4(vtx.x + 105.0 * gl_InstanceIndex, | ||
vtx.y + 105.0 * gl_InstanceIndex, | ||
0.0, | ||
1.0); | ||
v_color = instance_info.colors[gl_InstanceIndex]; | ||
} |
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