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✔️ Blade Runner 9732
- Engine: Unity
- DLL path: \steam\steamapps\common\BR9732_Data\Plugins
- Works?: Yes
- § Comparison: https://imgsli.com/ODU0MTQ
- Notes:
✔️ DCS World
- Engine: Custom?
- DLL path: \steam\steamapps\common\DCSWorld\bin
- Works?: Yes
- § Comparison: %TODO%
- Notes: issue 14
✔️ Dirt 2
- Engine: %TODO%
- DLL path: %TODO%
- Works?: Yes*
- § Comparison: %TODO%
- Notes: very dark issue #10
✔️ Elite Dangerous: Odyssey
- Engine: Cobra
- DLL path: \steam\steamapps\common\Elite Dangerous\Products\elite-dangerous-odyssey-64\Openvr\win64
- Works?: Yes
- § Comparison:
- Notes:
✔️ Fallout 4 VR
- Engine: Creation Engine
- DLL path: %TODO%
- Works?: Yes
- § Comparison: https://imgsli.com/NjAxNTE/0/1
- Notes:
❌ Half-Life: Alyx
- Engine: Source 2
- DLL path: \steam\steamapps\common\Half-Life Alyx\game\bin\win64
- Works?: No
- § Comparison:
- Notes: see issue 55
⚠️ House of the Dying Sun
- Engine: Unknown
- DLL path: \steam\steamapps\common\DyingSun\dyingsun_Data\Plugins
- Works?: Partial
- § Comparison:
- Notes: Visuals and function are flawless but stick input appears to stop working when used. Unable to resolve via current troubleshooting.
❌ iRacing
- Engine: Unknown
- DLL path: \programfiles(x86)\iracing\
- Works?: No
- § Comparison:
- Notes: Easy Anti-cheat does not allow the alteration of the dll
✔️ IL-2 Sturmovik: Battle of Stalingrad
- Engine: Digital Warfare
- DLL path: \steam\steamapps\common\IL-2 Sturmovik Battle of Stalingrad\bin\game
- Works?: Yes
- § Comparison:
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Notes: If you experience double-vision when using, add the line
"radius": 2
to openvr_mod.cfg within the FSR settings.
✔️ Kayak VR
- Engine: Unreal
- DLL path: (gamedir)\Engine\Binaries\ThirdParty\OpenVR
- Works?: Yes
- § Comparison:
- Notes:
✔️ Medal of Honor Above and Beyond
- Engine: Unreal
- DLL path: \steam\steamapps\common\Medal of Honor\Engine\Binaries\ThirdParty\OpenVR\OpenVRv1_5_17\Win64
- Works?: Yes*
- § Comparison:
- Notes: UI elements are affected issue 32
✔️ Myst 2021
- Engine: Unreal Engine 4
- DLL path: (gamedir)\Engine\Binaries\ThirdParty\OpenVR
- Works?: Yes
- § Comparison:
- Notes:
✔️ No Man's Sky
- Engine: Custom
- DLL path: \steam\steamapps\common\No Man's Sky\Binaries
- Works?: Yes
- § Comparison:
- Notes:
✔️ Project Wingman
- Engine: Unreal 4
- DLL path: \steamapps\common\Project Wingman\Engine\Binaries\ThirdParty\OpenVR\OpenVRv1_5_17\Win64
- Works?: Yes
- § Comparison: %TODO%
- Notes:
✔️ Risk of Rain 2 (with VR Mod)
- Engine: Unity
- DLL path: \steam\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Plugins
- Works?: Yes
- § Comparison:
- Notes: The openvr_api.dll won't be in the folder if the game has not been launched in VR at least once. The mod won't work if the Oculus Mode setting is enabled so make sure to use SteamVR.
✔️ Skyrim VR
- Engine: Creation Engine
- DLL path: %TODO%
- Works?: Yes
- § Comparison: https://imgsli.com/NjAxNTM/0/1
- Notes:
✔️ Star Wars: Squadrons
- Engine: Frostbite 3
- DLL path: \steam\steamapps\common\STAR WARS Squadrons
- Works?: Yes
- § Comparison: ---
- Notes: In order to work, Easy Anti Cheat must be disabled with a simple renaming, as is described here: https://www.pcgamingwiki.com/wiki/Star_Wars:_Squadrons - Caveat: Disabling Anti Cheat may cause issues for online multiplayer use.
✔️ Subnautica
- Engine: Unity
- DLL path: \steam\steamapps\common\Subnautica\Subnautica_Data\Plugins
- Works?: Yes
- § Comparison:
- Notes:
✔️ Swordsman VR
- Engine: ---
- DLL path: ViveApps\0b1cf65b-8d1d-4d4e-be9d-9f4b74050d1b\1626724819\WindowsNoEditor\Engine\Binaries\ThirdParty\OpenVR\OpenVRv1_5_17\Win64
- Works?: Yes
- § Comparison: ---
- Notes: game location is for viveport.
✔️ The Lab
- Engine: Unity
- DLL path: \steam\steamapps\common\The Lab (3 different folders for the different games, choose which one you want to use it with)
- Works?: Yes
- § Comparison: Without FSR: https://i.imgur.com/Rt21AJt.png With FSR: https://i.imgur.com/41JiwyT.png
- Notes: Seems to work fully but sometimes performance results can be different if you launch the game multiple times
✔️ The Room VR
- Engine: ---
- DLL path: ---
- Works?: Yes
- § Comparison: ---
- Notes:
✔️ Vox Machinae
- Engine: Unity
- DLL path: \steam\steamapps\common\Vox Machinae\vm_Data\Plugins\x86_64
- Works?: Yes
- § Comparison:
-
Notes: If you experience double-vision when using, add the line
"radius": 2
to openvr_mod.cfg within the FSR settings.
❌ X-plane 11
- Engine: Custom, OpenCl & Vulkan
- DLL path: \steam\steamapps\common\X-Plane 11\Resources\dlls\64
- Works?: No
- § Comparison: https://imgsli.com/NjA3MjE/0/3
- Notes: XP11 Vulkan+VR is unstable so no results; Vulkan is not supported by the mod, so all it does is downscale the render resolution without the actual FSR upscale
[§] (TLDR: Please do not judge the quality of FSR solely by this mod :) ) Important Disclaimer: This is a best-community-effort experiment and hack to bring this upscaling technique to VR games that do not support it natively. Please understand that the approach taken here cannot guarantee the optimal quality that FSR might, in theory, be capable of. AMD has specific recommendations on where and how FSR should be placed in the render pipeline. Due to the nature of this generic hack, I (the mod creator) cannot guarantee nor control that all of these recommendations are actually met for any particular game. Please do not judge the quality of FSR solely by this mod :)
Tip for DCS World :
There is a small caveat when using this driver/mod, in that it is only used by the game when started in SteamVR.
Users of Oculus headsets will not see any enhancement because the driver/mod is simply not used.
The solution is to start the game with the --force_steam_VR
option.