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Package NBlood, Rednukem and VoidSW (by @no008080)
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# MiniUI Apps - NBlood | ||
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This is a packaging of nukeykt's NBlood, a wrapper for the game Blood (1.21), for MiniUI. | ||
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Source: https://github.com/nukeykt/NBlood | ||
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## Screenshots | ||
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| Main menu | In-game | | ||
|:------------------------------------:|:---------------------------------------:| | ||
| ![NBlood - Menu](res/NBlood_000.png) | ![NBlood - In-game](res/NBlood_001.png) | | ||
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## Installation | ||
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**Since NBlood is a standalone app, it will NOT be auto-saved when you shut down your Mini, | ||
you alone are responsible for saving progress!** | ||
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Save files are stored in `Tools/NBlood.pak/`. | ||
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1. Download the latest version from Github: https://github.com/erazemk/MiniUI-Apps/releases | ||
2. Extract the archive. | ||
3. Copy the following files from the **original game folder** (i.e. from the GOG or Steam version) | ||
to the `NBlood.pak` folder: | ||
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- BLOOD.INI | ||
- BLOOD.RFF | ||
- BLOOD000.DEM, ..., BLOOD003.DEM (optional) | ||
- CP01.MAP, ..., CP09.MAP (optional, Cryptic Passage) | ||
- CPART07.AR_ (optional, Cryptic Passage) | ||
- CPART15.AR_ (optional, Cryptic Passage) | ||
- CPBB01.MAP, ..., CPBB04.MAP (optional, Cryptic Passage) | ||
- CPSL.MAP (optional, Cryptic Passage) | ||
- CRYPTIC.INI (optional, Cryptic Passage) | ||
- CRYPTIC.SMK (optional, Cryptic Passage) | ||
- CRYPTIC.WAV (optional, Cryptic Passage) | ||
- GUI.RFF | ||
- SOUNDS.RFF | ||
- SURFACE.DAT | ||
- TILES000.ART, ..., TILES017.ART | ||
- VOXEL.DAT | ||
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- Optional: If you want to use CD audio tracks instead of MIDI, provide FLAC/OGG recordings in the | ||
following format: bloodXX.flac/ogg, where XX is track number. | ||
Make sure to enable Redbook audio option in sound menu. | ||
- Optional: if you want cutscenes and you have the original CD, copy the movie folder into NBlood's | ||
folder (the folder itself too). | ||
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- If you have the GOG version of the game, do the following: | ||
- make a copy of game.ins (or game.inst) named game.cue | ||
- mount the .cue as a virtual CD (for example with WinCDEmu) | ||
- copy the movie folder from the mounted CD into NBlood's folder | ||
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4. Move the `NBlood.pak` directory to your SD card, to the `Tools` directory (create it if it doesn't exist already). |
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#!/bin/sh | ||
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DIR=$(dirname "$0") | ||
cd "$DIR" || exit | ||
HOME=$DIR | ||
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if [ "$(pgrep -f audioserver)" = "" ]; then | ||
export LD_LIBRARY_PATH=$DIR:$LD_LIBRARY_PATH | ||
fi | ||
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# Launch a menu, explaining to the user that the game won't be auto-saved | ||
if [ ! -f ./initial-warning-done ]; then | ||
show okay.png | ||
say "This is a standalone game,"$'\n'" IT WILL NOT BE AUTO-SAVED"$'\n'"when powering off!"$'\n' | ||
confirm only | ||
touch ./initial-warning-done | ||
fi | ||
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./nblood > "$LOGS_PATH"/nblood.txt 2>&1 |
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# MiniUI Apps - Rednukem | ||
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This is a packaging of nukeykt's Rednukem, a wrapper for the game Duke Nukem (and others), for MiniUI. | ||
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Source: https://github.com/nukeykt/NBlood | ||
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## Screenshots | ||
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| Main menu | In-game | | ||
|:----------------------------------------:|:-------------------------------------------:| | ||
| ![Rednukem - Menu](res/Rednukem_000.png) | ![Rednukem - In-Game](res/Rednukem_001.png) | | ||
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## Installation | ||
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**Since Rednukem is a standalone app, it will NOT be auto-saved when you shut down your Mini, | ||
you alone are responsible for saving progress!** | ||
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Save files are stored in `Tools/Rednukem.pak/`. | ||
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1. Download the latest version from Github: https://github.com/erazemk/MiniUI-Apps/releases | ||
2. Extract the archive. | ||
3. Copy the following files from the **original game folder** (i.e. from the GOG or Steam version) to | ||
the `Rednukem.pak` folder (dependent on which game you want to play): | ||
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- #### Duke Nukem 3D: | ||
- DUKE3D.GRP | ||
- DUKE.RTS | ||
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- #### Redneck Rampage: | ||
- REDNECK.GRP | ||
- REDNECK.RTS | ||
- optionally CD audio tracks as OGG file in the format trackXX.ogg (where XX is the track number) | ||
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- #### Duke Nukem 64: | ||
- Duke 64 cartridge ROM dump | ||
- optionally MIDI tracks extracted from DUKE3D.GRP | ||
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- #### NAM: | ||
- NAM.GRP | ||
- NAM.RTS | ||
- CON files | ||
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- #### World War II GI: | ||
- WW2GI.GRP | ||
- WW2GI.RTS | ||
- CON files | ||
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4. Move the `Rednukem.pak` directory to your SD card, to the `Tools` directory (create it if it doesn't exist already). |
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#!/bin/sh | ||
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DIR=$(dirname "$0") | ||
cd "$DIR" || exit | ||
HOME=$DIR | ||
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if [ "$(pgrep -f audioserver)" = "" ]; then | ||
export LD_LIBRARY_PATH=$DIR:$LD_LIBRARY_PATH | ||
fi | ||
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# Launch a menu, explaining to the user that the game won't be auto-saved | ||
if [ ! -f ./initial-warning-done ]; then | ||
show okay.png | ||
say "This is a standalone game,"$'\n'" IT WILL NOT BE AUTO-SAVED"$'\n'"when powering off!"$'\n' | ||
confirm only | ||
touch ./initial-warning-done | ||
fi | ||
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./rednukem > "$LOGS_PATH"/rednukem.txt 2>&1 |
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# MiniUI Apps - VoidSW | ||
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This is a packaging of Richard Gobeille's VoidSW (which in turn is based on eduke32), a wrapper for the game | ||
Shadow Warrior, for MiniUI. | ||
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Source: https://voidpoint.io/terminx/eduke32 | ||
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## Screenshots | ||
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| Main menu | In-game | | ||
|:------------------------------------:|:---------------------------------------:| | ||
| ![VoidSW - Menu](res/VoidSW_000.png) | ![VoidSW - In-game](res/VoidSW_001.png) | | ||
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## Installation | ||
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**Since VoidSW is a standalone app, it will NOT be auto-saved when you shut down your Mini, | ||
you alone are responsible for saving progress!** | ||
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Save files are stored in `Tools/VoidSW.pak/`. | ||
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1. Download the latest version from Github: https://github.com/erazemk/MiniUI-Apps/releases | ||
2. Extract the archive. | ||
3. Copy the following files from the **original game folder** (i.e. from the GOG or Steam version) to the | ||
`VoidSW.pak` folder: | ||
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- SW.GRP | ||
- SW.RTS | ||
- optional: the .GRP of any additional mission pack (like Wanton Destruction) | ||
- optional: For the game to use CD music, place the "music" folder inside of this one. | ||
Make sure the tracks are named correctly (Track0X.ogg). | ||
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4. Move the `VoidSW.pak` directory to your SD card, to the `Tools` directory (create it if it doesn't exist already). |
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#!/bin/sh | ||
|
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DIR=$(dirname "$0") | ||
cd "$DIR" || exit | ||
HOME=$DIR | ||
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if [ "$(pgrep -f audioserver)" = "" ]; then | ||
export LD_LIBRARY_PATH=$DIR:$LD_LIBRARY_PATH | ||
fi | ||
|
||
# Launch a menu, explaining to the user that the game won't be auto-saved | ||
if [ ! -f ./initial-warning-done ]; then | ||
show okay.png | ||
say "This is a standalone game,"$'\n'" IT WILL NOT BE AUTO-SAVED"$'\n'"when powering off!"$'\n' | ||
confirm only | ||
touch ./initial-warning-done | ||
fi | ||
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./voidsw > "$LOGS_PATH"/voidsw.txt 2>&1 |
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