Unity game developed with my collegue Adnan (https://github.com/adnanbubalo).
I implemented the maps (main, trap and shop map), shop logic and the UI.
You play as a knight climbing a tower to save the princess on the top.
On each level you fight enemies before progressing forward.
Stronger enemies spawn each level.
Defeating enemies grants coins that can be used in a shop to upgrade the knight.
Items in the shop include:
- a health upgrade that heals you and upgrades your max health
- a shield that shields you from damage
- a damage upgrade
- a speed upgrade
- a fireball that allows you to shoot fireballs
- an iceball that allows you to shoot iceballs
Right now i plan on including the trap map in our game, thus making it more diverse, improving the UI and after that implement other things that come to mind.