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Increase default geometric detail on characters and patches #300

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merged 1 commit into from
Oct 18, 2024

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Calinou
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@Calinou Calinou commented Oct 17, 2024

This significantly reduces visible LOD transitions and allows curves in level geometry to be more detailed. See also https://github.com/ec-/Quake3e/pull/230.

Given how modern GPUs (even integrated graphics) can handle lots of polygons well, this has very little performance cost nowadays.

This significantly reduces visible LOD transitions and
allows curves in level geometry to be more detailed.

Given how modern GPUs (even integrated graphics) can handle lots
of polygons well, this has very little performance cost nowadays.
@ec- ec- merged commit 2efc3b5 into ec-:master Oct 18, 2024
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@Calinou Calinou deleted the increase-geometric-detail branch October 18, 2024 20:45
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2 participants