Vulkan: added entity-color optimization for single-stage shaders #403
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1h 9m 10s |
Job | Run time |
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2m 28s | |
4s | |
2m 18s | |
1m 40s | |
4s | |
4m 29s | |
1m 54s | |
1m 32s | |
4s | |
4m 27s | |
2m 26s | |
2s | |
3m 57s | |
4m 5s | |
6m 25s | |
7m 53s | |
4m 28s | |
6m 33s | |
5m 8s | |
8m 59s | |
14s | |
0s | |
1h 9m 10s |