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@ReubenBond ReubenBond released this 12 Jul 21:54
· 64 commits to main since this release
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New features

Activation repartitioning

ActivationRepartitioning.mp4

Above: a demonstration showing Activation Repartitioning in action. The red lines represent cross-silo communication. As the red lines are eliminated by the partitioning algorithm, throughput improves to over 2x the initial throughput.

Ledjon Behluli and @ReubenBond implemented activation repartitioning in #8877. When enabled, activation repartitioning collocates grains based on observed communication patterns to improve performance while keeping load balanced across your cluster. In initial benchmarks, we observe throughput improvements in the range of 30% to 110%. The following paragraphs provide more background and implementation details for those who are interested. The feature is currently experimental and to enable it you need to opt-in on every silo in your cluster using the ISiloBuilder.AddActivationRepartitioner() extension method, suppressing the experimental feature warning:

#pragma warning disable ORLEANSEXP001 // Type is for evaluation purposes only and is subject to change or removal in future updates. Suppress this diagnostic to proceed.
siloBuilder.AddActivationRepartitioner();
#pragma warning restore ORLEANSEXP001 // Type is for evaluation purposes only and is subject to change or removal in future updates. Suppress this diagnostic to proceed.

The fastest and cheapest grains calls are ones which don't cross process boundaries. These grain calls do not need to be serialized and do not need to incur network transmission costs. For that reason, collocating related grains within the same host can significantly improve the performance of your application. On the other hand, if all grains were placed in a single host, that host may become overloaded and crash, and you would not be able to scale your application across multiple hosts. How can we maximize collocation of related grains while keeping load across your hosts balanced? Before describing our solution, we need to provide some background.

Grain placement in Orleans is flexible: Orleans executes a user-defined function when deciding where in a cluster to place each grain, providing your function with a list of the compatible silos in your cluster, that is, the silos which support the grain type and interface version which triggered placement. Grains calls are location-transparent, so callers do not need to know where a grain is located, allowing grains to be placed anywhere across your cluster of hosts. Each grain's current location is stored in a distributed directory and lookups to the directory are cached for performance.

Resource-optimized placement was implemented by @ledjon-behluli in #8815. Resource-optimized placement uses runtime statistics such as total and available memory, CPU usage, and grain count, collected from all hosts in the cluster, smooths them, and combines them to calculate a load score. It selects the least-loaded silo from a subset of hosts to balance load evenly across the cluster1. If the load score of the local silo is within some configured range of the best candidate's load score, the local silo is chosen preferentially. This improves grain locality by leveraging the knowledge that the local silo initiated a call to the grain and therefore has some relation to that grain.
Ledjon wrote more about Resource-optimized placement in this blog post.

Originally, there was no straightforward way to move an active grain from one host to another without needing to fully deactivate the grain, unregister it from the grain directory, contend with concurrent callers on where to place the new activation, and reload its state from the database when the new activation is created. Live grain migration was introduced in #8452, allowing grains to transparently migrate from one silo to another on-demand without needing to reload state from the database, and without affecting pending requests. Live grain migration introduced two new lifecycle stages: dehydration and rehydration. The grain's in-memory state (application state, enqueued messages, metadata) is dehydrated into a migration packet which is sent to the destination silo where it's rehydrated. Live grain migration provided the mechanism for grains to migrate across hosts, but did not provide any out-of-the-box policies to automate migration. Users trigger grain migration by calling this.MigrateOnIdle() from within a grain, optionally providing a placement hint which the grain's configured placement director can use to select a destination host for the grain activation.

Finally, we have the pieces in place for activation repartitioning: grain activations are load-balanced across the cluster, and they are able to migrate from host to host quickly. While live grain migration gives developers a mechanism to migrate grain activations from one host to another, it does not provide any automated policy to do so. Remember, we want grains to be balanced across the cluster and collocated with related grains to reduce networking and serialization cost. This is a difficult challenge since:

  • An application can have millions of in-memory grains spread across tens or hundreds of silos.
  • Each grain can message any other grain.
  • The set of grains which each grain communicates with can change from minute to minute. For example, in an online game, player grains may join one match and communicate with each other for some time and then join a different match with an entirely different set of players afterwards.
  • Computing the minimum edge-cut for an arbitrary graph is NP-hard.
  • No single host has full knowledge of which grains are hosted on which other host and which grains they communicate with: the graph is distributed across the cluster and changes dynamically.
  • Storing the entire communication graph in memory could be prohibitively expensive.

Folks at Microsoft Research studied this problem and proposed a solution in a paper titled Optimizing Distributed Actor Systems for Dynamic Interactive Services. The paper, dubbed ActOp, proposes a decentralized approximate solution which achieves good results in their benchmarks. Their implementation was never merged into Orleans and we were unable to find the original implementation on Microsoft's internal network. So, after first implementing resource-optimized placement, community contributor @ledjon-behluli set out to implement activation repartitioning from scratch based on the ActOp paper. The following paragraphs describe the algorithm and the enhancements we made along the way.

The activation repartitioning algorithm involves pair-wise exchange of grains between two hosts at a time. Silos compute a candidate set of grains to send to a peer, then the peer does similarly, and uses a greedy algorithm to determine a final exchange set which minimizes cost while keeping silos balanced.

To compute the candidate sets, silos track which grains communicate with which other grains and how frequently. The whole graph would be unwieldy, so we only maintain the top-K communication edges using a variant of the Space-Saving2 algorithm. Messages are sampled via a multi-producer, single consumer ring buffer which drops messages if the partition is full. They are then processed by a single thread, which yields frequently to give other threads CPU time. When the distribution has low skew and the K parameter is fairly small, Space-Saving can require a lot of costly shuffling at the bottom of its max-heap (we use the heap variant to reduce memory). To address this, we use Filtered Space-Saving3 instead of Space-Saving. Filtered Space-Saving involves putting a 'sketch' data structure at the bottom of the max heap for the lower end of the distribution, which can greatly reduce churn at the bottom and improve performance by up to ~2x in our tests.

If the top-K communication edges are all internal (eg, because the algorithm has already optimized partitioning somewhat), silos won't find many good transfer candidates. We need to track internal edges to work out which grains should/shouldn't be transferred (cost vs benefit). To address this, we introduced a bloom filter to track grains where the cost of movement is greater than the benefit, removing them from the top-K data structure. From our experiments, this works very well with even a 10x smaller K. This performance improvement will come with a reduced ability to handle dynamic graphs, so in the future we may need to implement a decay strategy to address this as the bloom filter becomes saturated. To improve lookup performance, @ledjon-behluli implemented a blocked bloom filter4, which is used instead of a classic bloom filter.

Enhancements to grain timers

Orleans v8.2.0 introduces a new API, RegisterGrainTimer, for managing grain timers. For compatibility, the existing RegisterTimer API is still available, but it is marked [Obsolete] and developers should migrate to the new grain timer API, RegisterGrainTimer.

Grain timers have been a common source of confusion for new and experienced developers because grain timer callbacks can execute concurrently with other grain calls, rather than being executed one-by-one like grain calls are. That is, timer callbacks are interleaving. With v8.2.0, this issue can be avoided by using the new RegisterGrainTimer API. The new API has the following advantages:

  • Grain timers can be updated using the Change(TimeSpan, TimeSpan) method on the returned IGrainTimer instance.
  • Callbacks do not interleave by default. Interleaving can be enabled by setting Interleave to true on GrainTimerCreationOptions.
  • Callbacks can keep the grain active, preventing it from being collected if the timer period is relatively short. This can be enabled by setting KeepAlive to true on GrainTimerCreationOptions.
  • Callbacks can receive a CancellationToken which is canceled when the timer is disposed or the grain starts to deactivate.
  • Callbacks can dispose the grain timer which fired them.
  • Callbacks are now subject to grain call filters.
  • Callbacks are visible in distributed tracing, when distributed tracing is enabled.
  • POCO grains (grain classes which do not inherit from Grain) can register grain timers using the RegisterGrainTimer extension method.

The core API is as-follows:

public static IGrainTimer RegisterGrainTimer<TState>(this IGrainBase grain, Func<TState, CancellationToken, Task> callback, TState state, GrainTimerCreationOptions options);

There are various overloads for convenience:

public static IGrainTimer RegisterGrainTimer<TState>(this IGrainBase grain, Func<TState, CancellationToken, Task> callback, TState state, GrainTimerCreationOptions options);
public static IGrainTimer RegisterGrainTimer(this IGrainBase grain, Func<CancellationToken, Task> callback, GrainTimerCreationOptions options);
public static IGrainTimer RegisterGrainTimer(this IGrainBase grain, Func<Task> callback, GrainTimerCreationOptions options);
public static IGrainTimer RegisterGrainTimer<TState>(this IGrainBase grain, Func<TState, Task> callback, TState state, GrainTimerCreationOptions options);
public static IGrainTimer RegisterGrainTimer(this IGrainBase grain, Func<Task> callback, TimeSpan dueTime, TimeSpan period);
public static IGrainTimer RegisterGrainTimer(this IGrainBase grain, Func<CancellationToken, Task> callback, TimeSpan dueTime, TimeSpan period);
public static IGrainTimer RegisterGrainTimer<TState>(this IGrainBase grain, Func<TState, Task> callback, TState state, TimeSpan dueTime, TimeSpan period);
public static IGrainTimer RegisterGrainTimer<TState>(this IGrainBase grain, Func<TState, CancellationToken, Task> callback, TState state, TimeSpan dueTime, TimeSpan period);

The RegisterGrainTimer API returns instances of IGrainTimer instead of IDisposable:

/// <summary>
/// Represents a timer belonging to a grain.
/// </summary>
public interface IGrainTimer : IDisposable
{
    /// <summary>Changes the start time and the interval between method invocations for a timer, using <see cref="TimeSpan"/> values to measure time intervals.</summary>
    /// <param name="dueTime">
    /// A <see cref="TimeSpan"/> representing the amount of time to delay before invoking the callback method specified when the <see cref="IGrainTimer"/> was constructed.
    /// Specify <see cref="Timeout.InfiniteTimeSpan"/> to prevent the timer from restarting.
    /// Specify <see cref="TimeSpan.Zero"/> to restart the timer immediately.
    /// </param>
    /// <param name="period">
    /// The time interval between invocations of the callback method specified when the timer was constructed.
    /// Specify <see cref="Timeout.InfiniteTimeSpan"/> to disable periodic signaling.
    /// </param>
    /// <exception cref="ArgumentOutOfRangeException">The <paramref name="dueTime"/> or <paramref name="period"/> parameter, in milliseconds, is less than -1 or greater than 4294967294.</exception>
    void Change(TimeSpan dueTime, TimeSpan period);
}

MessagePack serialization support

@n-sidorov implemented support for serializing messages using MessagePack.

To use MessagePack for message serialization, you will need to install Microsoft.Orleans.Serialization.MessagePack by inserting the following into your project files:

<ItemGroup>
  <PackageReference Include="Microsoft.Orleans.Serialization.MessagePack" Version="8.2.0" />
</ItemGroup>

Enable MessagePack serialization by calling ISerializerBuilder.AddMessagePackSerializer() on your clients and silos:

builder.AddSerializer(serializer => serializer.AddMessagePackSerializer());

Upon doing so, Orleans will be able to serialize types with the [MessagePackObject] attribute, for example:

[MessagePackObject]
public sealed record MyMessagePackClass
{
    [Key(0)]
    public int IntProperty { get; init; }

    [Key(1)]
    public string StringProperty { get; init; }

    [Key(2)]
    public MyMessagePackSubClass SubClass { get; init; }
}

Cassandra clustering provider

@rkargMsft implemented support for using Cassandra as a backing store for clustering in #8925.

To use Cassandra for clustering, you will need to install Microsoft.Orleans.Clustering.Cassandra by inserting the following into your project files:

<ItemGroup>
  <PackageReference Include="Microsoft.Orleans.Clustering.Cassandra" Version="8.2.0" />
</ItemGroup>

On your clients and silos, you can enable Cassandra clustering by calling:

builder.UseCassandraClustering(connectionString);

ADO.NET Streaming Provider (alpha)

@JorgeCandeias implemented an ADO.NET streams provider in #8974.

ADO.NET streaming is currently an alpha version. You can add it to your project files like so:

<ItemGroup>
  <PackageReference Include="Microsoft.Orleans.Streaming.AdoNet" Version="8.2.0-alpha.1" />
</ItemGroup>

Configure ADO.NET streaming like so:

builder.AddAdoNetStreams("provider name", options =>
{
    options.Invariant = "ADO.NET invariant name";
    options.ConnectionString = "Connection string";
});

What's Changed

New Contributors

Full Changelog: v8.1.0...v8.2.0

  1. The Power of Two Choices in Randomized Load Balancing by Michael David Mitzenmacher

  2. Efficient Computation of Frequent and Top-k Elements in Data Streams by Metwally, Agrawal, and Abbadi

  3. Finding top-k elements in data streams by Nuno Homem & Joao Paulo Carvalho

  4. Cache-, Hash- and Space-Efficient Bloom Filters by Felix Putze, Peter Sanders and Johannes Single