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RLEngine

A framework made for developing traditional roguelikes programmed in sdl/C++. The main goals of this program is to simplify making a tilebased game in C++ mostly for myself. You could potentially make a traditional roguelike using this simple framework around SDL 2.0

Still a wip and under lots of development

Build Instructions

Libraries Used

For Linux you must install cmake and libsdl2-dev. The lib directory is only necessary for the windows build. Only stb_image.h and entt.h are required for linux, all SDL header files are covered through the libsdl2-dev package

run the commands

mkdir build
cmake -B build -S src

On windows you must edit in /build/CMakeCache.txt the SDL2_DIR variable to the path of this folder.

afterwards run the following commands on either windows or linux:

cmake -B build -S src
cd build
cmake --build . --config Release

On windows, be sure the SDL2.dll is in the same directory as the executable before executing. This file can be found in the lib directory Also on windows, when running, make sure the directory you are running from is .../rlngine/build/Debug/rlngine.exe, and for linux currently on this build you also need move the rlngine executable to a secondary directory inside of the build directory

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Roguelike engine written in SDL/C++

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