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LightJason - AgentSpeak(L++)

Circle CI Coverage Status

Based on the project Jason by Jomi F. Hübner and Rafael H. Bordini a Java 8 implementation has been build-up with parallel execution calls. The version defines an additional AgentSpeak(L) grammar based on AntLR for simulating a multi-agent system with a fuzzy-based logical calculus and grammar features like lambda expressions. Agent execution based on a mathematical structure to describe an optimizing process by a finite-state-machine

Requirements

Development

Base Definitions

  • Beliefs implicitly describe the current state of the agent
  • Beliefs will be updated before the cycle is run (beliefbase uses an update mechanism)
  • Beliefs must be exists iif an expression is computed (beliefs can be exist on the fly)
  • Belief addition triggers a plan with the definition +belief
  • Belief retraction triggers a plan with the definition -belief
  • Belief modification with -+ does not exists anymore
  • Variables within a belief literal will be unified before the belief is added to the beliefbase
  • Actions will be run immediately
  • Actions can fail (false) or succeed (true)
  • There is no difference between internal and external actions
  • Actions can be also a logical or assignment expression (these are always true)
  • Actions with @-prefix wil be executed in parallel (each inner action will be run in parallel)
  • Plans are sequences of actions, rules and/or achievement / test goals
  • Plans has got an optional context, that defines a constraint for execution (default is true and matches always)
  • Plans fail iif an item of the plan fails
  • Plans returns a boolean value which defines fail (false) and success (true)
  • Plans run items in sequential order on default
  • If the plan calls an achievement goal addition, the goal is added to the global goal list and the current plan will be continued, the achievement goal will be run within the next cycle
  • An achievement goal deletion does not exists anymore
  • All items results will be concatenated with a logical and to calculate the plan result value
  • The plan has got additional constant variables, that are added in the context condition (values are calculated before plan execution is started)
    • PlanFail stores the number of fail runs and PlanFailRatio normalized value in [0,1]
    • PlanSuccessful stores the number of successful runs and PlanSuccessfulRatio normalized value in [0,1]
    • PlanRuns number of runs of the plan (fail + successful runs)
  • Fuzzy value must be in [0,1]
  • Each action in a fuzzy-plan returns also a fuzzy value to define the fuzziness
  • The plan or rule result returns true / false and the aggregated fuzzy value
  • Rules are similar to plans without the context condition
  • Rules cannot be triggered by a goal, so they must be called from a plan
  • Rules will be executed with the prefix $
  • Rules run immediatly
  • Rules run sequentially on default
  • Rules returns a boolean value which defines fail (false) and success (true)
  • All items results will be concatinate with a logical and to calculate the plan result value
  • Variables will be passed, so if a rules succeed the value of the variable will be passed back to the calling plan
  • Annotations can modify a plan / rule behaviour to change runtime semantic
  • The following annotation can be used
    • @Constant( AnyValue, 5 ) creates the given constant variable
    • @Atomic the plan / rule cannot be fail, it returns always true (only the actions can fail)
    • @Parallel all items will be run in parallel
  • Semantically a goal marks a certain state of the world an agent wishes to bring about [AgentSpeak, p.40]
  • Achievement goals triggers an achievement goal addition which leads to the execution of a corresponding plan
  • On agent start, there can exists one initial goal only (like the main function in Java, C/C++)
  • Each agent can track more than one goal at the same time otherwise the agent idles (the suspending state is not used)
  • Goals are triggered by external events which will match by the goal name
  • Goals will be resolved into plans with equal name (and allowed context), the plan is the intantiiation of the goal
  • Goals are run in parallel independed from other goals
  • A goal is a sequence of plans which must all finished successfully
  • A goal is part of exactly one intention
  • If a goal can match a desire (the goal is near to the desire) it can add an event to match the desire belief
  • If the agent is in sleeping / hibernate state and the wakeup method is called, it triggers the wakeup-goal
  • A test goal is an atom with the definition ?literal
  • The test return true iif a plan with an equal literal is within the current execution context (current running)
  • An intention is the convex hull of its goals
  • The intention is set of of goals, which must exist simultaneously
  • Intentions cannot be in conflict with other intentions, so there dies not exists any overlaping
  • A Desire is a vertex of the edge of all intentions
  • Desires are defined by a set of beliefs
  • Desires can be in conflict with other desires, represented that the desires have got a large distance (much as possible)
  • The desire is successfully reached, iif all beliefs are existing anytime
  • Variables are written with an upper-case letter at begin
  • Thread-safe variables for parallel runtime start with @ (at-sign) followed by an upper-case letter
  • Variables can store a literal or string to call a rule or plan e.g. !X(3,2) calls a plan or $X(2,1) calls a rule
  • In LightJason one can specify HOW actions and terms will be executed / unified.
  • Concept of action-term-annotations allows to annotate actions, and terms to perform
    • unification (>>)
    • parallel execution (@), see Variables and lambda expressions.
    • ...
  • If more than one action-term-annotation is needs to be added, they have to be ordered according to the rule: First HOW, then WHAT, e.g. @>> (parallel unification)
  • To annotate multiple actions/terms brackets (,) can be used. See the following examples
  • Examples
    • @>>( foo(X), X > 1 ) && Value > 0.5 (unify foo(X) and X > 1 in parallel and if this results in a true statement check whether Value > 0.5)
    • >>foo(X) && X > 1 && Value > 0.5 (unify foo(X), then test the following terms sequentially)

Structure

Coding - Agent

  • Agent (ASL) can be defined as a logic program with beliefs, rules and plans
  • The agent execution structure can be described as a finite-state machine which execute the state changing based on an event processing
  • Agents must be run (triggered) by an external runtime e.g. from an outside system component
  • Plans can be bundeled in a plan-bundle which is semantic equal to a class, plan-bundles can be included in an agent
  • The execution semantic in comparation to Jason (see chapter 10.1 [AgentSpeak, p.207])

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