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ckytam/README.md

Hi 👋, I'm ckytam

Hi, I'm ckytam, a Game Engineer from China, good at unity3d and unreal engine. also dabbling a bit in C/C++, Rust, Lua, and Python.

Believing in long-termism, I am passionate about open.

I enjoy coding for fun😋 and making toy projects🎈.

E-Mail: [email protected]

🔧 Technologies & Tools

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  1. cloudwu/skynet cloudwu/skynet Public

    A lightweight online game framework

    C 13.4k 4.2k

  2. ops_doc ops_doc Public

    Forked from liquanzhou/ops_doc

    运维简洁实用手册

    Shell

  3. Binding A C++ Class To Lua The Manua... Binding A C++ Class To Lua The Manual Way (shared_ptr memory management)
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    #include <lua.hpp>	//	LuaJIT header
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    #include <iostream>	//	Access to std::system("PAUSE")
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    #include <memory>
    4
    
                  
    5
    //	A simple class to be bound in our Lua environment.