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throwevent
bpmn-server / ThrowEvent
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ThrowEvent
- assignee
- attachedTo
- attachments
- behaviours
- def
- id
- inbounds
- initiator
- isFlow
- lane
- messageId
- name
- outbounds
- process
- scripts
- signalId
- subType
- type
- addBehaviour
- cancelBoundaryEvents
- cancelEBG
- continue
- describe
- doEvent
- end
- enter
- execute
- getBehaviour
- getInput
- getOutbounds
- getOutput
- hasBehaviour
- hasMessage
- hasSignal
- hasTimer
- init
- restored
- resume
- run
- setInput
- start
- startBoundaryEvents
- validate
• new ThrowEvent(id
, process
, type
, def
): ThrowEvent
Name | Type |
---|---|
id |
any |
process |
any |
type |
any |
def |
any |
• assignee: any
• attachedTo: Node
• attachments: Node
[]
• behaviours: Map
<any
, any
>
• def: any
• id: any
• inbounds: Flow
[]
• initiator: any
• isFlow: boolean
= false
• lane: any
• messageId: any
• name: any
• outbounds: Flow
[]
• process: any
• scripts: Map
<any
, any
>
• signalId: any
• subType: any
• type: any
• get
canBeInvoked(): boolean
boolean
Event.canBeInvoked
• get
isCatching(): boolean
using token: check if fromEventBasedGateway; if yes cancel all other events
boolean
Event.isCatching
• get
processId(): any
any
Event.processId
• get
requiresWait(): boolean
boolean
Event.requiresWait
▸ addBehaviour(nane
, behavriour
): void
Name | Type |
---|---|
nane |
any |
behavriour |
any |
void
▸ cancelBoundaryEvents(item
): Promise
<void
>
Name | Type |
---|---|
item |
any |
Promise
<void
>
▸ cancelEBG(item
): Promise
<void
>
Name | Type |
---|---|
item |
any |
Promise
<void
>
▸ continue(item
): Promise
<void
>
Name | Type |
---|---|
item |
Item |
Promise
<void
>
▸ describe(): string
[][]
string
[][]
▸ doEvent(item
, event
, newStatus
): Promise
<any
[]>
Name | Type |
---|---|
item |
Item |
event |
EXECUTION_EVENT |
newStatus |
ITEM_STATUS |
Promise
<any
[]>
▸ end(item
, cancel?
): Promise
<void
>
Name | Type | Default value |
---|---|---|
item |
Item |
undefined |
cancel |
Boolean |
false |
Promise
<void
>
▸ enter(item
): void
Name | Type |
---|---|
item |
Item |
void
▸ execute(item
): Promise
<void
| wait
| end
| error
| abort
>
this is the primary exectuion method for a node
considerations: the following are handled by Token 1. Loops we are inside a loop already (if any) 2. Gatways 3. Subprocess the parent node is fired as normal run method will fire the subprocess invoking a new token and will go into wait
Name | Type |
---|---|
item |
Item |
Promise
<void
| wait
| end
| error
| abort
>
▸ getBehaviour(name
): any
Name | Type |
---|---|
name |
any |
any
▸ getInput(item
, input
): Promise
<{}>
Name | Type |
---|---|
item |
Item |
input |
any |
Promise
<{}>
▸ getOutbounds(item
): Item
[]
Name | Type |
---|---|
item |
Item |
Item
[]
▸ getOutput(item
): Promise
<{}>
transform data using output rules todo
Name | Type |
---|---|
item |
Item |
Promise
<{}>
▸ hasBehaviour(name
): boolean
respond by providing behaviour attributes beyond item and node information ex: timer due , input/outupt , fields
Name | Type |
---|---|
name |
any |
boolean
▸ hasMessage(): any
any
▸ hasSignal(): any
any
▸ hasTimer(): any
any
▸ init(item
): void
Name | Type |
---|---|
item |
Item |
void
▸ restored(item
): void
Name | Type |
---|---|
item |
Item |
void
▸ resume(item
): void
is called by the token after an execution resume for every active (in wait) item different than init, which is called for all items
Name | Type |
---|---|
item |
Item |
void
▸ run(item
): Promise
<NODE_ACTION
>
Name | Type |
---|---|
item |
Item |
Promise
<NODE_ACTION
>
▸ setInput(item
, input
): Promise
<void
>
is Called after execution transform data using input rules todo
Name | Type |
---|---|
item |
Item |
input |
any |
Promise
<void
>
▸ start(item
): Promise
<NODE_ACTION
>
using token: check if fromEventBasedGateway; if yes cancel all other events
Name | Type |
---|---|
item |
Item |
Promise
<NODE_ACTION
>
▸ startBoundaryEvents(item
, token
): Promise
<void
>
Name | Type |
---|---|
item |
any |
token |
any |
Promise
<void
>
▸ validate(item
): Promise
<void
>
Name | Type |
---|---|
item |
Item |
Promise
<void
>