Shade3D utility scripts
- TextureAtlasBuilder.py - Places all diffuse and normal texture images (for all polygon meshes) in one bigger image creating copy of scene with reparametrized UVs.
- SmartUVMapActiveFaces.py - UV maps active faces 1:1 aligning them with global axes.
- SnapActiveUVVertexes.py - Snaps active UV map vertexes to pixels (if selection has assigned diffuse texture).
- SnapActiveVertexes.py - Snaps active vertexes
- LoadImageToSurface.py - Loads image and creates master surface placing image as diffuse. Sets names of master surface as filename.
- RenderActiveFacesUV.py - Renders reference UV image for active faces using per pixel meter precision. (Alternative to "Save UVs Into image" context menu option of UV view)
Just put scripts in "/Shade3D/bin/scripts/" folder (for example "c:\Program Files\Shade3D\Shade 3D ver.15E\bin\scripts")
Tutorials:
Texture atlas builder video