Fixing issues with controller in entry_sdl.cpp, introduces change in behavior. #3321
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Running into 3 issues with example entry's SDL2 implementation.
Entry SDL gets duplicate events, for both controller and the joystick implementing it. Game controller buttons are remapped to bgfx gamepad, but joystick buttons are not. This causes joystick events to produce incorrect button presses.
Additionally, the joystick z-axis behaves differently than game controller or bgfx gamepad. With at-rest value being negative, not zero.
Due to all of this, it seems like the best approach would be to ignore joystick events and only handle game controller events.
I think the best approach would be to let the sticks register as sticks and the dpad to be left alone. User code could then choose to respond to left stick and dpad in the same way, or not.
Not sure if this change should be made or not, as it changes behavior for subjective reason and not correctness reason.