Vulkan: improve staging data performance by using scratch buffers per frame. #631
Workflow file for this run
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name: CI | |
concurrency: | |
group: ${{ github.ref }} | |
cancel-in-progress: true | |
on: | |
push: | |
pull_request: | |
jobs: | |
msvc: | |
strategy: | |
fail-fast: true | |
matrix: | |
include: [ | |
{ config: Debug, platform: Win32, bindir: 'win32_vs2019' }, | |
{ config: Debug, platform: x64, bindir: 'win64_vs2019' }, | |
{ config: Release, platform: Win32, bindir: 'win32_vs2019' }, | |
{ config: Release, platform: x64, bindir: 'win64_vs2019' }, | |
] | |
name: msvc-${{ matrix.config }}-${{ matrix.platform }} | |
runs-on: windows-2019 | |
steps: | |
- name: Checkout bgfx | |
uses: actions/checkout@v3 | |
with: | |
path: bgfx | |
- name: Checkout bx | |
uses: actions/checkout@v3 | |
with: | |
repository: bkaradzic/bx | |
path: bx | |
- name: Checkout bimg | |
uses: actions/checkout@v3 | |
with: | |
repository: bkaradzic/bimg | |
path: bimg | |
- name: Prepare | |
uses: microsoft/[email protected] | |
- name: Build | |
shell: cmd | |
run: | | |
cd bgfx | |
..\bx\tools\bin\windows\genie.exe --with-tools --with-combined-examples --with-shared-lib vs2019 | |
msbuild ".build/projects/vs2019/bgfx.sln" /m /v:minimal /p:Configuration=${{ matrix.config }} /p:Platform=${{ matrix.platform }} | |
- name: Check | |
shell: cmd | |
run: | | |
cd bgfx | |
dir /s ".build\${{ matrix.bindir }}\bin" | |
".build\${{ matrix.bindir }}\bin\geometryc${{ matrix.config }}.exe" --version | |
".build\${{ matrix.bindir }}\bin\shaderc${{ matrix.config }}.exe" --version | |
".build\${{ matrix.bindir }}\bin\texturec${{ matrix.config }}.exe" --version | |
mingw: | |
strategy: | |
fail-fast: true | |
matrix: | |
include: [ | |
{ msystem: MINGW64, project: 'mingw-gcc', bindir: 'win64_mingw-gcc' }, | |
{ msystem: CLANG64, project: 'mingw-clang', bindir: 'win64_mingw-clang' }, | |
] | |
name: mingw-${{ matrix.msystem }} | |
runs-on: windows-latest | |
steps: | |
- name: Checkout bgfx | |
uses: actions/checkout@v3 | |
with: | |
path: bgfx | |
- name: Checkout bx | |
uses: actions/checkout@v3 | |
with: | |
repository: bkaradzic/bx | |
path: bx | |
- name: Checkout bimg | |
uses: actions/checkout@v3 | |
with: | |
repository: bkaradzic/bimg | |
path: bimg | |
- name: Prepare | |
uses: msys2/setup-msys2@v2 | |
with: | |
msystem: ${{ matrix.msystem }} | |
update: true | |
install: make | |
pacboy: cc:p | |
- name: Build | |
shell: msys2 {0} | |
run: | | |
cd bgfx | |
make ${{ matrix.project }}-release64 -j$(nproc) AR=ar CC=cc CXX=c++ MINGW=$MINGW_PREFIX | |
- name: Check | |
shell: cmd | |
run: | | |
cd bgfx | |
dir /s ".build\${{ matrix.bindir }}\bin" | |
".build\${{ matrix.bindir }}\bin\geometrycRelease.exe" --version | |
".build\${{ matrix.bindir }}\bin\shadercRelease.exe" --version | |
".build\${{ matrix.bindir }}\bin\texturecRelease.exe" --version | |
linux: | |
strategy: | |
fail-fast: true | |
matrix: | |
include: [ | |
{ config: debug, binsuffix: Debug }, | |
{ config: release, binsuffix: Release }, | |
] | |
name: linux-${{ matrix.config }}64 | |
runs-on: ubuntu-22.04 | |
steps: | |
- name: Checkout bgfx | |
uses: actions/checkout@v3 | |
with: | |
path: bgfx | |
- name: Checkout bx | |
uses: actions/checkout@v3 | |
with: | |
repository: bkaradzic/bx | |
path: bx | |
- name: Checkout bimg | |
uses: actions/checkout@v3 | |
with: | |
repository: bkaradzic/bimg | |
path: bimg | |
- name: Build | |
run: | | |
sudo apt install libgl-dev | |
cd bgfx | |
make -j$(nproc) linux-${{ matrix.config }}64 | |
- name: Check | |
run: | | |
cd bgfx | |
ls -lash ".build/linux64_gcc/bin" | |
".build/linux64_gcc/bin/geometryc${{ matrix.binsuffix}}" --version | |
".build/linux64_gcc/bin/shaderc${{ matrix.binsuffix}}" --version | |
".build/linux64_gcc/bin/texturec${{ matrix.binsuffix}}" --version | |
osx: | |
strategy: | |
fail-fast: true | |
matrix: | |
include: [ | |
{ config: debug, binsuffix: Debug }, | |
{ config: release, binsuffix: Release }, | |
] | |
name: osx-x64-${{ matrix.config }} | |
runs-on: macos-latest | |
steps: | |
- name: Checkout bgfx | |
uses: actions/checkout@v3 | |
with: | |
path: bgfx | |
- name: Checkout bx | |
uses: actions/checkout@v3 | |
with: | |
repository: bkaradzic/bx | |
path: bx | |
- name: Checkout bimg | |
uses: actions/checkout@v3 | |
with: | |
repository: bkaradzic/bimg | |
path: bimg | |
- name: Build | |
run: | | |
cd bgfx | |
make -j$(sysctl -n hw.physicalcpu) osx-x64-${{ matrix.config }} | |
- name: Check | |
run: | | |
cd bgfx | |
ls -lash ".build/osx-x64/bin" | |
".build/osx-x64/bin/geometryc${{ matrix.binsuffix}}" --version | |
".build/osx-x64/bin/shaderc${{ matrix.binsuffix}}" --version | |
".build/osx-x64/bin/texturec${{ matrix.binsuffix}}" --version | |
android: | |
strategy: | |
fail-fast: true | |
matrix: | |
include: [ | |
{ platform: arm64 }, | |
] | |
name: android-${{ matrix.platform }} | |
runs-on: ubuntu-22.04 | |
steps: | |
- uses: nttld/setup-ndk@v1 | |
id: setup-ndk | |
with: | |
ndk-version: r25b | |
add-to-path: false | |
- name: Checkout bgfx | |
uses: actions/checkout@v3 | |
with: | |
path: bgfx | |
- name: Checkout bx | |
uses: actions/checkout@v3 | |
with: | |
repository: bkaradzic/bx | |
path: bx | |
- name: Checkout bimg | |
uses: actions/checkout@v3 | |
with: | |
repository: bkaradzic/bimg | |
path: bimg | |
- name: Build | |
run: | | |
cd bgfx | |
make -j$(sysctl -n hw.physicalcpu) android-${{ matrix.platform }} | |
env: | |
ANDROID_NDK_ROOT: ${{ steps.setup-ndk.outputs.ndk-path }} | |
- name: Check | |
run: | | |
cd bgfx | |
ls -lash ".build/android-${{ matrix.platform }}/bin" |