Asset extraction tool for Apex Legends and Titanfall 2
Originally created by DTZxPorter in 2019.
To install Legion+, you may choose to either download the latest pre-compiled release from the releases page, or compile the source code for yourself using the provided Visual Studio Solution file (.sln)
Compilation is currently only supported on Windows due to some platform-specific libraries that are required
--export <path to .rpak or .mbnk>
Exports the specified rpak or Audio file according to your saved configuration, unless load flags are provided
--list <path to .rpak or .mbnk>
Produces a list of all exportable assets within the specified .rpak or .mbnk file
When any load flag is used, your saved configuration is ignored and only the specified flags are used When multiple load flags are used together, all specified types will be loaded
--loadall - This flag loads all the flags below
--loadmodels
--loadanimations
--loadanimationseqs
--loadimages
--loadmaterials
--loaduiimages
--loaddatatables
--loadshadersets
--loadsettingssets
--loadrsons
Models: --mdlfmt <semodel, obj/wavefront, xnalara_ascii, xnalara_binary, smd/source, xmodel, maya/ma, fbx, cast, rmdl>
Animations: --animfmt <seanim, cast, ranim>
Images: --imgfmt <dds, png, tiff, tga>
Text: --textfmt <csv, txt>
Shadersets: --nmlrecalc <none, directx/dx, opengl/ogl>
Audio Language: --audiolanguage <english, french, german, spanish, italian, japanese, polish, russian, mandarin, korean, portuguese and latinspanish>
MatCPU: --matcpu <none, struct, cpu>
Audio: --audiofmt <wav, bink>
Example: LegionPlus.exe --export <path to rpak> --loadmodels --loadanimations --mdlfmt obj --animfmt seanim --imgfmt png
--overwrite - Enables file overwriting for replacing existing versions of exported assets
--nologfile - Disables log files being created
--prioritylvl - Sets Priority Level by using: <realtime, high, above_normal, normal, below_normal, idle>
--fullpath - Enables full path naming for the list export
--audiolanguagefolder - Enables Audio Language Folder
--usetxtrguids - Enables the renaming of Guid names for Textures (e.g. adding _albedoTexture, etc.)
--skinexport - Enables exporting of all skins for available models
Asset List
Keyboard
P - open preview window for currently selected asset
E - extract currently selected assets
Mouse
Right Click - copies the names of the currently selected assets to clipboard
Preview
Models
Left Click - move mouse to rotate camera around target
Right Click - move mouse to pan camera
Middle Click - move mouse to zoom in and out of the target
Images
Left Click - move mouse to pan camera
If you encounter any issues or errors during your usage of Legion+, please let us know by opening a new Issue and providing as much detail as possible.
We also have a discord server where you will be able to directly ask for support and receive updates about the project