Simple Stupid Redux Store using Reactive Extensions
Redux Simple is a .NET library based on Redux principle. Redux Simple is written with Rx.NET and built with the minimum of code you need to scale your whatever .NET application you want to design.
There is a sample UWP application to show how ReduxSimple library can be used and the steps required to make a C#/XAML application using the Redux pattern.
You can follow this link: https://www.microsoft.com/store/apps/9PDBXGFZCVMS
Like the original Redux library, you will have to initialize a new State
when creating a Store
+ you will create Reducer
functions each linked to an Action
which will possibly update this State
.
In your app, you can:
Dispatch
newAction
to change theState
- and listen to events/changes using the
Subscribe
method
You will need to follow the following steps to create your own Redux Store:
- Create
State
definition
public class RootState
{
public string CurrentPage { get; set; } = string.Empty;
public ImmutableArray<string> Pages { get; set; } = ImmutableArray<string>.Empty;
}
Each State should immutable. That's why we prefer to use immutable types for each property of the State.
- Create
Action
definitions
public class NavigateAction
{
public string PageName { get; set; }
}
public class GoBackAction { }
public class ResetAction { }
- Create
Reducer
functions
public static class Reducers
{
public static IEnumerable<On<RootState>> CreateReducers()
{
return new List<On<RootState>>
{
On<NavigateAction, RootState>(
(state, action) => state.With(new { Pages = state.Pages.Add(action.PageName) })
),
On<GoBackAction, RootState>(
state =>
{
var newPages = state.Pages.RemoveAt(state.Pages.Length - 1);
return state.With(new {
CurrentPage = newPages.LastOrDefault(),
Pages = newPages
});
}
),
On<ResetAction, RootState>(
state => state.With(new {
CurrentPage = string.Empty,
Pages = ImmutableArray<string>.Empty
})
)
};
}
}
- Create a new instance of your Store
sealed partial class App
{
public static readonly ReduxStore<RootState> Store;
static App()
{
Store = new ReduxStore<RootState>(CreateReducers());
}
}
- And be ready to use your store inside your entire application...
Dispatch & Subscribe
You can now dispatch new actions using your globally accessible Store
.
using static MyApp.App; // static reference on top of your file
Store.Dispatch(new NavigateAction { PageName = "Page1" });
Store.Dispatch(new NavigateAction { PageName = "Page2" });
Store.Dispatch(new GoBackAction());
And subscribe to either state changes or actions raised.
using static MyApp.App; // static reference on top of your file
Store.ObserveAction<NavigateAction>().Subscribe(_ =>
{
// TODO : Handle navigation
});
Store.Select(state => state.CurrentPage)
.Where(currentPage => currentPage == nameof(Page1))
.Subscribe(_ =>
{
// TODO : Handle event when the current page is now "Page1"
});
Reducers
Reducers are pure functions used to create a new state
once an action
is triggered.
You can define a list of On
functions where at least one action can be triggered.
return new List<On<RootState>>
{
On<NavigateAction, RootState>(
(state, action) => state.With(new { Pages = state.Pages.Add(action.PageName) })
),
On<GoBackAction, RootState>(
state =>
{
var newPages = state.Pages.RemoveAt(state.Pages.Length - 1);
return state.With(new {
CurrentPage = newPages.LastOrDefault(),
Pages = newPages
});
}
),
On<ResetAction, RootState>(
state => state.With(new {
CurrentPage = string.Empty,
Pages = ImmutableArray<string>.Empty
})
)
};
Sub-reducers also known as feature reducers are nested reducers that are used to update a part of the state. They are mainly used in larger applications to split state and reducer logic in multiple parts.
The CreateSubReducers
function takes a list of sub-reducers and the select feature function that returns the state property to use to save the state.
public static IEnumerable<On<RootState>> CreateReducers()
{
var counterReducers = Counter.Reducers.CreateReducers();
var ticTacToeReducers = TicTacToe.Reducers.CreateReducers();
var todoListReducers = TodoList.Reducers.CreateReducers();
var pokedexReducers = Pokedex.Reducers.CreateReducers();
return CreateSubReducers(counterReducers.ToArray(), SelectCounterState)
.Concat(CreateSubReducers(ticTacToeReducers.ToArray(), SelectTicTacToeState))
.Concat(CreateSubReducers(todoListReducers.ToArray(), SelectTodoListState))
.Concat(CreateSubReducers(pokedexReducers.ToArray(), SelectPokedexState));
}
Selectors
Based on what you need, you can observe the entire state or just a part of it.
Store.Select()
.Subscribe(state =>
{
// Listening to the full state (when any property changes)
});
You can use functions to select a part of the state, like this:
Store.Select(state => state.CurrentPage)
.Subscribe(currentPage =>
{
// Listening to the "CurrentPage" property of the state (when only this property changes)
});
Simple selectors are like functions but the main benefits are that they can be reused in multiple components and they can be reused to create other selectors.
public static ISelectorWithoutProps<RootState, string> SelectCurrentPage = CreateSelector(
(RootState state) => state.CurrentPage
);
public static ISelectorWithoutProps<RootState, ImmutableArray<string>> SelectPages = CreateSelector(
(RootState state) => state.Pages
);
Store.Select(SelectCurrentPage)
.Subscribe(currentPage =>
{
// Listening to the "CurrentPage" property of the state (when only this property changes)
});
Memoized selectors are a kind of selectors that combine multiple selectors to create a new one.
public static ISelectorWithoutProps<RootState, bool> SelectHasPreviousPage = CreateSelector(
SelectPages,
(ImmutableArray<string> pages) => pages.Count() > 1
);
Same as memoized selectors, but you can now use variables out of the store to create a new selector.
public static ISelectorWithProps<RootState, string, bool> SelectIsPageSelected = CreateSelector(
SelectCurrentPage,
(string currentPage, string selectedPage) => currentPage == selectedPage
);
Sometimes, you need to consume multiple selectors. In some cases, you just want to combine them. This is what you can do with CombineSelectors
function. It uses CombineLatest
operator. Here is an example:
Store.Select(
CombineSelectors(SelectGameEnded, SelectWinner)
)
.Subscribe(x =>
{
var (gameEnded, winner) = x;
// TODO
});
Effects - Asynchronous Actions
Side effects are functions that runs outside of the predictable State -> UI cycle. Effects does not interfere with the UI directly and can dispatch a new action in the ReduxStore
when necessary.
When you work with asynchronous tasks (side effects), you can follow the following rule:
- Create 3 actions - a start action, a
fulfilled
action and afailed
action - Reduce/Handle response on
fulfilled
action - Reduce/Handle error on
failed
action
Here is a concrete example.
public class GetTodosAction { }
public class GetTodosFulfilledAction
{
public ImmutableList<Todo> Todos { get; set; }
}
public class GetTodosFailedAction
{
public int StatusCode { get; set; }
public string Reason { get; set; }
}
Store.Dispatch(new GetTodosAction());
You now need to observe this action and execute an HTTP call that will then dispatch the result to the store.
public static Effect<RootState> GetTodos = CreateEffect<RootState>(
() => Store.ObserveAction<GetTodosAction>()
.Select(_ => _todoApi.GetTodos())
.Switch()
.Select(todos =>
{
return new GetTodosFulfilledAction
{
Todos = todos.ToImmutableList()
};
})
.Catch(e =>
{
return Observable.Return(
new GetTodosFailedAction
{
StatusCode = e.StatusCode,
Reason = e.Reason
}
);
}),
true // indicates if the ouput of the effect should be dispatched to the store
);
And remember to always register your effect to the store.
Store.RegisterEffects(
GetTodos
);
Time travel
By default, ReduxStore
only support the default behavior which is a forward-only state.
You can however set enableTimeTravel
to true
in order to debug your application with some interesting features: handling Undo
and Redo
actions.
sealed partial class App
{
public static readonly ReduxStore<RootState> Store;
static App()
{
Store = new ReduxStore<RootState>(CreateReducers(), true);
}
}
When the Store contains stored actions (ie. actions of the past), you can go back in time.
if (Store.CanUndo)
{
Store.Undo();
}
It will then fires an UndoneAction
event you can subscribe to.
Store.Select()
.Subscribe(_ =>
{
// TODO : Handle event when the State changed
// You can observe the previous state generated or...
});
Store.ObserveUndoneAction()
.Subscribe(_ =>
{
// TODO : Handle event when an Undo event is triggered
// ...or you can observe actions undone
});
Once you got back in time, you have two choices:
- Start a new timeline
- Stay on the same timeline of events
Once you dispatched a new action, the new State
is updated and the previous timeline is erased from history: all previous actions are gone.
// Dispatch the next actions
Store.Dispatch(new NavigateAction { PageName = "Page1" });
Store.Dispatch(new NavigateAction { PageName = "Page2" });
if (Store.CanUndo)
{
// Go back in time (Page 2 -> Page 1)
Store.Undo();
}
// Dispatch a new action (Page 1 -> Page 3)
Store.Dispatch(new NavigateAction { PageName = "Page3" });
You can stay o nthe same timeline by dispatching the same set of actions you did previously.
// Dispatch the next actions
Store.Dispatch(new NavigateAction { PageName = "Page1" });
Store.Dispatch(new NavigateAction { PageName = "Page2" });
if (Store.CanUndo)
{
// Go back in time (Page 2 -> Page 1)
Store.Undo();
}
if (Store.CanRedo)
{
// Go forward (Page 1 -> Page 2)
Store.Redo();
}
Reset state
You can also reset the entire Store
(reset current state and list of actions) by using the following method.
Store.Reset();
You can then handle the reset event on your application.
Store.ObserveReset()
.Subscribe(_ =>
{
// TODO : Handle event when the Store is reset
// (example: flush navigation history and restart from login page)
});
Entity management
When dealing with entities, you often repeat the same process to add, update and remove entity from your collection state. With the ReduxSimple.Entity
package, you can simplify the management of entities using the following pattern:
- Start creating an
EntityState
and anEntityAdapter
public class TodoItemEntityState : EntityState<TodoItem, int>
{
}
public static class Entities
{
public static EntityAdapter<TodoItem, int> TodoItemAdapter = EntityAdapter<TodoItem, int>.Create(item => item.Id);
}
- Use the
EntityState
in your state
public class TodoListState
{
public TodoItemEntityState Items { get; set; }
public TodoFilter Filter { get; set; }
}
- Then use the
EntityAdapter
in reducers
On<CompleteTodoItemAction, TodoListState>(
(state, action) =>
{
return state.With(new
{
Items = TodoItemAdapter.UpsertOne(new { action.Id, Completed = true }, state.Items)
});
}
)
- And use the
EntityAdapter
in selectors
private static readonly ISelectorWithoutProps<RootState, TodoItemEntityState> SelectItemsEntityState = CreateSelector(
SelectTodoListState,
state => state.Items
);
private static readonly EntitySelectors<RootState, TodoItem, int> TodoItemSelectors = TodoItemAdapter.GetSelectors(SelectItemsEntityState);
public static ISelectorWithoutProps<RootState, List<TodoItem>> SelectItems = TodoItemSelectors.SelectEntities;