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Releases: allkern/Geebly

Geebly 0.11.0-dev.0

27 Apr 00:38
94144a9
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The build process for both Windows and Linux has been completely redone from scratch, Geebly now supports a lot more systems!

Introduced AEC1 and fixed a lot of stability issues.

Full Changelog: 0.10.0-dev.0...0.11.0-dev.0

Geebly 0.10.0-dev.0

17 Feb 18:40
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Geebly is finally on Beta!

What's Changed

New Contributors

Full Changelog: 0.7.1-dev...0.10.0-dev.0

Geebly 0.7.4-dev.0

04 Jun 23:24
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Update debug.hpp

Geebly 0.7.3-dev.0

04 Jun 23:19
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Improve resource fetching

Geebly 0.7.2-dev.0

04 Jun 15:56
c529408
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Update windows-workflow.yml

Geebly 0.7.1

10 Mar 03:18
27740fb
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There's not much to say in this release other than my CI and cloud build system is almost complete!

v2.0-beta

22 Dec 17:10
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v2.0-beta Pre-release
Pre-release

Hi there, so, a lot has happened and here I am, release a huge commit made of completely unrelated changes! (I don't even know why I use GitHub at this point but anyways)

Right now, Tetris is completely playable! (once in about 100 runs it might glitch out when playing, but it will go back to normal after dying/resetting). Dr. Mario also seems to be completely playable, I've tested it for a couple hours and nothing seems to be wrong, apart from the big virii's animation speed (which is only a visual glitch). Super Mario Land is "playable", but even though I (really naively) implemented SCX or horizontal scrolling, it doesn't seem to work in this game. A lot of homebrew demos also work! This includes Merken, Yogrl, Demon Blood, and more. Most of these play from start to finish, but a bunch of their effects show wrong or broken behaviour, most of these glitches are not enough to make them unenjoyable, so don't hesitate and try playing your favorite demos on Geebly!

Anyways, it's been a while, and I hope you enjoy yourself playing Tetris or Dr. Mario! (that's probably as far as you'd be able to go though :P)

v1.0 Alpha

04 Nov 23:08
8591c15
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v1.0 Alpha Pre-release
Pre-release

First release in which games are "working", "working" as showcased in the last commit's readme and screenshots (I'm way too tired to write a more detailed description, sorry)