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From Bazel

This repo demonstrates how to bootstrap a development environment for Frontend Web programming assuming you have Bazel installed on your machine.

You don't need to install any frontend tooling like Node.js, npm, yarn, etc.

This illustrates a typical workflow for a backend engineer who already uses Bazel to build code such as a Java or C++ backend, and wants to add some frontend code to their build. Such an engineer might work at a company where the corporate IT department manages the image for developer machines and doesn't give developers administrator rights on their machine.

Prerequisites

Bazel 0.17 or greater installed.

Bootstrapping a frontend build

Most frontend tooling runs on the Node.js runtime. We'll need to use rules_nodejs to get this toolchain.

This example also assumes you'd like to develop in a typed superset of JavaScript, called TypeScript.

Add this to your WORKSPACE file (or create an empty one if starting from scratch):

http_archive(
    name = "build_bazel_rules_typescript",
    url = "https://github.com/bazelbuild/rules_typescript/archive/0.19.1.zip",
    strip_prefix = "rules_typescript-0.19.1",
)

# Fetch our Bazel dependencies that aren't distributed on npm
load("@build_bazel_rules_typescript//:package.bzl", "rules_typescript_dependencies")
rules_typescript_dependencies()

# Setup the NodeJS toolchain
load("@build_bazel_rules_nodejs//:defs.bzl", "node_repositories", "yarn_install")
node_repositories()

# Setup TypeScript toolchain
load("@build_bazel_rules_typescript//:defs.bzl", "ts_setup_workspace")
ts_setup_workspace()

Let's assume we are in a repository where the frontend code will live in a subdirectory. So create a frontend directory and cd into there.

Now we can run a package manager to fetch the frontend tooling like the TypeScript compiler. Either npm or yarn are typically used for this purpose. We'll use yarn in this example.

The package manager expects a file called package.json which specifies the packages and their versions. To create such a file, we'll just call the init command of the package manager:

$ bazel run -- @nodejs//:bin/yarn init -y

On Windows, the target is @nodejs//:bin/yarn.cmd

Now we need to add a dependency on the TypeScript compiler, and its Bazel support package.

$ bazel run -- @nodejs//:bin/yarn add typescript @bazel/typescript

Again, on Windows the target is @nodejs//:bin/yarn.cmd

Teaching Bazel to find the frontend dependencies

The previous step created a node_modules directory in your project. That's useful so your editor can use the matching version of TypeScript as Bazel will.

However, we'll let Bazel manage its own copy of the dependencies. To do that, add to your WORKSPACE:

yarn_install(
    name = "npm",
    package_json = "//frontend:package.json",
    yarn_lock = "//frontend:yarn.lock",
)

We named this rule "npm" because the repository of frontend dependencies is named "npm" and is found at http://npmjs.com.

That rule references the package.json file we created with yarn init and also a yarn.lock file which pins the versions of our transitive dependencies so that everyone gets the same build results.

Since we've referenced those files in the frontend package, we'll also need a BUILD.bazel file in that directory, which could be empty.

Try running TypeScript

Now we can run the TypeScript compiler manually to verify that it works:

$ bazel build @npm//:typescript/tsc
$ ../bazel-bin/external/npm/typescript/tsc
... some output

Note, we don't use bazel run here because it sets the current working directory to the Bazel runfiles by default, and in this case we want to work in our current directory.

In order to compile TypeScript code, we need a tsconfig.json configuration file for the compiler. We can use the same init trick as with yarn above:

$ ../bazel-bin/external/npm/typescript/tsc --init

First ts_library rule

Bazel will run the TypeScript compiler as needed on library rules whose inputs have changed since the last build.

First create a simple TypeScript application, frontend/app.ts

const el: HTMLDivElement = document.createElement('div');
el.innerText = 'Hello, TypeScript';
el.className = 'ts1';
document.body.appendChild(el);

Your editor should give you help if you type this code by hand, since TypeScript supplies the API for the document variable.

Now edit your frontend/BUILD.bazel file to contain

load("@build_bazel_rules_typescript//:defs.bzl", "ts_library", "ts_devserver")
ts_library(name = "app", srcs = [":app.ts"], tsconfig = ":tsconfig.json")

We could have skipped the tsconfig attribute on ts_library if our config was found in the default location, which is to have the tsconfig.json file in the Workspace root, or else to add an alias rule to the root BUILD.bazel file like

alias(name = "tsconfig.json", actual = "//frontend:tsconfig.json")

Finally, we can build the code:

$ bazel build :app
Target //frontend:app up-to-date:
  bazel-bin/frontend/app.d.ts

Serve the app to a browser

😢 This step is currently broken on Windows 😢

For scalability, we use an optimized devserver written in Go. This is compiled from source, thanks to Bazel's ability to work in many languages.

First you'll need a few lines added to WORKSPACE:

load("@io_bazel_rules_go//go:def.bzl", "go_rules_dependencies", "go_register_toolchains")
go_rules_dependencies()
go_register_toolchains()

Then add this to your frontend/BUILD.bazel file:

ts_devserver(name = "devserver", deps = [":app"])

You can now run the server with

$ bazel run :devserver
Server listening on http://...

Click the link that's printed there, and you should see "Hello, TypeScript" appear in the browser.

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Intro to using TypeScript in an existing Bazel repository

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