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Implementation of the "Ice Climber"(1984) NES game from scratch using C++ and Raylib

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albertnadal/IceClimberClone

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Remake of "Ice Climber" (NES) game

Hi! I've been working on a first proof of concept, and it looks like everything is taking shape and gaining momentum. I'm sharing my journey in a devlog format, and the project's source code is 100% open, meaning the entire process is as transparent as possible. I encourage you to sit in the co-pilot's seat and observe the journey from a privileged point of view. I think it could be a lot of fun!

Build instructions (macOS)

brew install glfw3
$ vim ~/.zshrc
> export CPATH=/opt/homebrew/include
> export LIBRARY_PATH=/opt/homebrew/lib
wget https://github.com/raysan5/raylib/archive/master.zip
unzip master.zip
cd raylib-master/src
make PLATFORM=PLATFORM_DESKTOP
cp libraylib.a ../../IceClimberClone/third_party/raylib
make all
./main

Devlog #1 - Introducing the project

Making a Nintendo Classic: Building "Ice Climber" from Scratch - Devlog #1

Devlog #2 - About the Game Loop

Building "Ice Climber" from Scratch - Implementing the Game Loop - Devlog #2

Devlog #3 - Using the State pattern

Building "Ice Climber" from Scratch - Using the State Pattern - Devlog #3

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Implementation of the "Ice Climber"(1984) NES game from scratch using C++ and Raylib

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