Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
You can find some simple build and setup instructions in GETTING_STARTED.md
.
Further details and the (heavily WIP) API documentation are available on the project homepage. The Intrinsic repository is hosted on GitHub.
Contributions and general support are welcome at any time. If you would like to join the Intrinsic Slack team, go ahead and request an invitation via Slackin.
Platform | Build Status |
---|---|
Windows (Visual Studio 2017) | |
Linux (GCC 6.0 / Clang 4.0) |
// Copyright 2017 Benjamin Glatzel
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.