Playing around with biome generation, might become something more, who knows.
Contact me on Discord va#9904
for any questions you may have.
- chunks generate when camera moves around
- biome specific trees / rocks
- add more color variety to the water
- make a game out of this?
Looking for help with
- Improving performance speeds of world generation code
- Making the code look more human readable
- Tackling the projects current issues
- Install Godot 4 Beta 10 Mono (C#)
- Install .NET SDK 6.0
- Install .NET Framework 4.7.2
- In
Godot Editor > Editor Settings > Mono > Builds
: Make sureBuild Tool
is set todotnet CLI
This project is under the MIT license
Assets from OpenGameArt.org will eventually be used with the CC0 license.