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Update 20241102-changelog.md
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fire authored Nov 4, 2024
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## [Unreleased]

- 🎯 1% Improvement in lods in Godot Engine (Rewrite index optimization code for maximum efficiency)[https://github.com/godotengine/godot/pull/98801]

### Added

- 🧪 **Animation Node** was merged in godot motion matching.
- 🧪 **Godot cpp as C++ module**: Dragos shows us a photo of godot-sandbox as a C++ module.
* 🧪 We made a way to compile all `gdextensions` as a C++ module by extending `GDExtensionLoader.` [Ughuuu/gdextension-to-module](https://github.com/Ughuuu/gdextension-to-module)
- 🧪 Uploaded a new **godot vrm for motion matching web demo**. Now, with debugging gizmos. [View Demo](https://ifiregames.itch.io/godot-motion-matching)
- 🧪 Found research on **transpiling GDScript to Godot Engine C++** with tailcalls as jumps. [Read More](http://www.emulators.com/docs/nx25_nostradamus.htm) | [ACM1](https://dl.acm.org/doi/10.1145/277650.277719) | [ACM2](https://dl.acm.org/doi/10.1145/1869643.1869651) | [Hacker News Discussion](https://news.ycombinator.com/item?id=18052482)
- 🎯 1% Improvement in lods in Godot Engine (Rewrite index optimization code for maximum efficiency)[https://github.com/godotengine/godot/pull/98801]

### Fixed

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