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Add a plan.
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fire committed Nov 2, 2024
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57 changes: 57 additions & 0 deletions decisions/20241102-plan-november-2024.md
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# Proposed: Plan November 2024.

## The Context

## The Problem Statement

## Describe how your proposal will work with code, pseudo-code, mock-ups, or diagrams

```mermaid
graph TD
Z[Restore Backend Server]
A[Restore old V-Sekai]
B[Game Telemetry System]
C[Integrate Motion Matching Techniques]
D[Implement Crash Reporting System and Performance Metrics]
E[Optimize Engine for Smooth Framerates]
F[Recruit Artist for Default Home Map]
G[Implement Account System, TOS, Privacy Policy]
H[Integration of Video Playback & Streaming]
Z --> A
A --> C
C --> D
D --> E
A --> F
A --> G
A --> H
```

## The Benefits

## The Downsides

## The Road Not Taken

## The Infrequent Use Case

## In Core and Done by Us

## Status

Status: Proposed <!-- Draft | Proposed | Rejected | Accepted | Deprecated | Superseded by -->

## Decision Makers

- V-Sekai development team

## Tags

- V-Sekai

## Further Reading

1. [V-Sekai · GitHub](https://github.com/v-sekai) - Official GitHub account for the V-Sekai development community focusing on social VR functionality for the Godot Engine.
2. [V-Sekai/v-sekai-game](https://github.com/v-sekai/v-sekai-game) is the GitHub page for the V-Sekai open-source project, which brings social VR/VRSNS/metaverse components to the Godot Engine.

AI assistant Aria assisted with this article.
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- Contribute on GitHub [here](https://github.com/V-Sekai).
- Reach Out to SaracenOne, Lyuma, or Fire.

```mermaid
%% V-Sekai Social Virtual Reality Project
graph TD
Z[Restore Backend Server]
A[Restore old V-Sekai]
B[Game Telemetry System]
C[Integrate Motion Matching Techniques]
D[Implement Crash Reporting System and Performance Metrics]
E[Optimize Engine for Smooth Framerates]
F[Recruit Artist for Default Home Map]
G[Implement Account System, TOS, Privacy Policy]
H[Integration of Video Playback & Streaming]
Z --> A
A --> C
C --> D
D --> E
A --> F
A --> G
A --> H
%% Task styling
classDef taskInfo fill:#f9f,stroke:#333,stroke-width:2px;
```

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