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Fly - SGD Spring 2021

ABOUT

Description

3D paper airplane-flying pseudo-endless runner. Collect power-ups, catch drafts, upgrade your design, connect with friends around the world.

Director

Ryan Kann

Members

  • Zoe Pham
  • Jimmy Connors
  • Justin Guo
  • Michelle Miller
  • Alex Catacora
  • Gloria Sun
  • Caleb Lee
  • Ethan Chen
  • Oliver Song
  • Cory Ooten

Design

  • Weight
    • Description: Causes the plane to descend slower.
    • Tiers: 1, 2, 3 -> Plane dips fewer degrees per second
  • Aerodynamics
    • Description: Reduces drag, retaining speed better.
    • Tiers: 1, 2, 3 -> Multiplier for velocity decrease when climbing goes down (lower rate of decrease)
  • Rocket Science
    • Description: Uncovers the power of rocketry! Hold space to boost.
    • Tiers: 1, 2, 3 -> more fuel
  • Durability
    • Description: Hazards affect the plane much less.
    • Tiers: 1, 2, 3 -> Reduce slow-down/stun duration
  • Landing Gear
    • Description: Unlocks the ability to bounce off the ground once.
    • Tiers: 1, 2, 3 -> Increase the recovery height
  • Design
    • Description: Improve the efficiency of your plane
    • Tiers: 1, 2, 3, 4, 5 -> Slightly boost all of the multipliers by a flat rate

TODO

Programming

  • Nothing

Art

  • Upgrades attachments (i.e. rockets)
  • Terrain assets (i.e. trees, cacti, shrubbery, ponds, etc.)
    • Washington DC
      • General
        • Deciduous trees
        • Shrubbery
        • Ponds
        • Roads
      • Landmarks
        • Washington Monument
        • Pentagon
        • Capital Building
    • San Francisco
      • General
        • Redwood trees (tall boys)
        • Animals
        • Hills
        • Beaches
        • Water
        • Fire
      • Landmarks
        • Golden Gate Bridge
    • Tokyo
      • General
        • Temples
        • Torii gates
        • Shinto/Buddhist shrines
        • Ocean
        • Lotta mountains
      • Landmarks
        • Mount Fuji
    • Giza
      • General
        • Sand
        • Cacti
        • Dunes
        • Lizards
        • Camels
      • Landmarks
        • Pyramids of Giza
    • Athens
      • General
        • Archipelagos
        • Shrines
      • Landmarks
        • Parthenon
  • Characters
  • Intro/throwing sequence
  • Cinematography (using Cinemachine)

Design

IN PROGRESS

Programming

  • Upgrades - Asad, Michelle
  • Main menu - Alex
  • Terrain generator improvements - Jimmy
  • Movement improvements - Gloria, Oliver, Ethan
  • Collectibles - Justin
  • Win condition (reach a goal) - Ryan, Nick

Art

  • Upgraded airplane models - Oliver
  • Main menu UI elements - Alex

Design

  • Level design - Caleb
  • Story elements - Gloria
  • Decide on upgrades - Asad, Michelle
  • Balance upgrades - Asad, Michelle

COMPLETED

  • Nothing