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PortTag
Hariiiiiiii edited this page Feb 2, 2021
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Ports a tag from the cache in the porting-context to the current base cache. See OpenCacheFile to learn how to open a cache file in the porting-context.
PortTag [Options] <tag>
- tag - Name of the tag you want to port.
Options are space-delimited, and any number of options can be set at once. Place a ! before an option to disable it. For example, adding the option 'Audio' will enable audio porting, but adding the option !Audio will disable it.
- Replace - Replace tags of the same name when porting.
- Recursive - Recursively port all tag references available.
- New - Create a new tag after the last index.
- UseNull - Port a tag using nulled tag indices where available.
- Audio - Include 'Sound' (snd!) tags.
- Elites - Include elite 'Biped' (bipd) tags.
- ForgePalette - Include 'Scenario.SandboxObject' tag-blocks.
- Squads - Include 'Scenario.Squad' tag-blocks.
- Scripts - Include 'Scripting.Script' tag-blocks.
- MatchShaders - Attempt to match shaders to existing tags.
- PefectShaderMatchOnly - Only use templates that have the exact same render method options
- Memory - Keep cache in memory during porting.
- Rmhg - Include 'ShaderHalogram' (rmhg) tags.
- Ms30 - Allow using existing tags from Ms30.
- Print - Allow writing output to the console.
- Merge - Merges new data if tags exist.
- Regex - Use a regular expression to determine target tags
- GenerateShaders - Attempt to generate shaders.
- MPobject - Add a multiplayerobject block for spawnable tag types.
- Recursive
- Audio
- Elites
- ForgePalette
- Squads
- Scripts
- MatchShaders
- Rmhg
- Merge
- GenerateShaders