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Multiplayer Parity #136
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TheGreatAutismo
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Jan 12, 2024
- Fixes many levels (especially in non-Hunt gamemodes) being inaccurate to their original versions
- Also fixed many metadata issues such as levels being assigned to incorrect games
-Changed Citadel's game from Hunt to PlatinumQuest -Moved metadata around in Megas to match other levels -Changed Parkour Peaks's music from a custom unimplemented song to Endurance -Changed Platinum Construction Co.'s game from Hunt to PlatinumQuest -Changed Sacred's game from Hunt to Platinum -Changed Cube Isle's game from Platinum to Ultra -Changed Marble Agility Course's game from Hunt to Platinum -Changed Triple Decker's game from Hunt to Platinum -Set Archipelago's music to Seaside (previously random) -Removed duplicate music field in Good to be King -Changed Grassy's game from Custom to Platinum and music from Tim Trance to Grudge -Changed Heart of the Typhoon's game from Ultra to Platinum and music from Tim Trance to Endurance -Set Landscape's music to Flanked (previously random) -Changed Layered's game from Custom to Platinum and music from Tim Trance to Astrolabe -Changed Meltdown's game from Custom to Platinum -Changed Prophetic's game from Evolved to Platinum, and set music to Astrolabe (previously random) -Changed Quartile's game from Custom to Platinum and set music to Grudge (previously random) -Changed Sphere Plates's game from Custom to Platinum and music from Tim Trance to The Race -Changed Timbertown's game from Custom to Gold and set music to Groove Police (previously random) -Changed King of the Ring's game from Platinum to Ultra -Changed Ring's music from Tim Trance to The Race -Changed Battlecube Revisited's game from Platinum to Ultra and music from Astrolabe to Tim Trance -Changed Marbleland's music from Tim Trance to Upbeat Freedom (matches singleplayer version) -Changed Ramps Revamped's music from a custom unimplemented track to Challenge -Changed Sweep's game from Platinum to Ultra -Set Tilo's music to Seaside (previously random) -Changed Triple Trail's game from Hunt to PlatinumQuest
-Changed Arch Acropolis's game from Custom to Platinum and music from Tim Trance to Grudge (matches singleplayer version) -Fixed indentation in Architecture's metadata -Set Cardcaddy's Diamond Collection's game to Platinum (previously unset) -Set Platform Mayhem's game to Platinum (previously unset) -Set Siege's game to Gold (previously unset) -Set Tube Treasure's game to Gold (previously unset) -Fixed indentation in Gems Ahoy!'s metadata -Set Ramps's game to Platinum (previously unset) -Changed Battlecube Revisited's game from Platinum to Ultra and music from Astrolabe to Tim Trance -Changed Marbleland's music from Tim Trance to Upbeat Freedom (matches singleplayer version) -Set Nuke Field's game to Platinum (previously unset) -Set Ramp Madness's game to Platinum (previously unset) -Set Skate Park's game to Gold (previously unset) -Set The Wave's game to Gold (previously unset)
KotH is a whole different completely unupdated beast, and 1v1 training shouldn't even have its own levels. I'll get to the preview images of Collection, MMW, and KotH eventually
Added a preview and camera path, and set music to Quiet Lab (previously unset)
Added a preview and camera path and set music to Quiet Lab (previously unset)
Added set music, a preview, and a camera path
Added set music, a preview, and a camera path
Added set music, a preview, and a camera path
Added set music, a preview, and a camera path
Changed sun values to properly match MBP Expert I did the best I could with the level icon, I'm sorry. Someone else is more than welcome to try and do better
This reverts commit 742d860.
Was previously MBP Expert, but still used the normal lighting. I've always imagined this level with the advanced skybox anyway for some reason, or maybe at the very least with much more ice than it has. idk I just remember this level having a lot of bright white/light blue
Added set music, a preview, and a camera path
Added set music, a preview, and a jank ass camera path (do NOT look at that shit in the level editor! you will DIE! (mostly just the numbers being out of order both in the list of objects and the actual camera path itself))
Added a preview and camera path
Added a preview and camera path
Added set music, a preview, and a camera path
-Set Arch Acropolis's type to Advanced (from Custom) -Renamed Cardcaddy's Gem Collection to that from Cardcaddy's Diamond Collection, and set type to Advanced (from Expert) -Set Citadel's game to PlatinumQuest (previously unset) -Set Platform Mayhem's type to Advanced (from Expert) -Set Siege's type to Advanced (previously unset) -Set Tube Treasure's type to Advanced (previously unset) -Fixed capitalization of Bowl's "gameMode" field (was "Gamemode") -Set Ramps' type to Beginner (previously unset) -Set Ramps Reloaded's type to Beginner (from Advanced) -Set Nuke Field's type to Intermediate (from Advanced) -Set Skate Park's type to Intermediate (previously unset) -Set The Wave's type to Intermediate (previously unset) -Set Triple Decker's type to Intermediate (from Beginner)
-Changed type from Advanced to Expert -Removed maxGemsPerSpawn field -Removed score fields in favor of times due to the Collection rework -Copied camera path, sky, and sun from the singleplayer version
-Added preview image and level icon for Arch Acropolis (Collection) -Removed all the level icons from Collection so I can make new ones
Removed QT and "alarmStartTime"
Rearranged the metadata to how the level editor usually does it
-Added preview image -Updated level icon -Removed QT and associated alarm -Removed challenge scores in favor of challenge times -Removed outdated "overviewHeight" field -Removed Hunt-specific "radiusFromGem" field -Changed skybox from MBP Intermediate to MBP Advanced to match the Gem Hunt version
-Added a preview image -Updated the level icon -Added radar rules -Corrected "and" to "&" in the author field to match the singleplayer version -Properly enabled blast -Changed music from Grudge to Challenge to match the singleplayer version -Removed Qualify Time and added Platinum Time and Ultimate Time -Changed difficulty from Advanced to Expert -Copied camera path from the singleplayer version -Changed skybox from MBP Advanced to MBP Expert, and changed sun values accordingly -Replaced all Time Travels with Mega Marbles and the Easter Egg with an Ultra Blast
Fixed the position of the spawn triggers which got fucked up because I saved the entire .mis file in-game
-Removed Steam FPS counter from all of them lol -Removed gems, but mostly because I didn't feel like continuously rolling for the color I want again and also having to deal with the Allow Moving Objects box in the LE being janky -Didn't touch the level icons because 1. lazy and 2. I'm still not sure what exactly I actually wanna do with them
-Removed Super Speeds under some (but not all) spawn points in Citadel -Rotated spawn points in Battlecube to be on the correct gravity -Removed duplicate spawn points in the same spots in Gravity Tower -Moved spawn points off of gems in Ramps Reloaded -Rotated spawn points in Battlecube Revisited to be on the correct gravity -Moved spawn points off of gems in Ramp Madness -Moved spawn points off of gems in Triple Decker
Equal to the total number of gems on the map
-PlayGUI and MPEndGameDlg now use the correct gem models (in PlayGUI's case, it simply didn't account for the game being "Hunt", but MPEndGameDlg never even tried) -MPEndGameDlg gems now rotate
Hopefully this doesn't break anything, but no biggie if it does
Many levels have their replicators commented out. This commit adds those to the author (and sometimes Trivia) fields
These fields only affected MBP's old level preview system. Now that we have PQ's camera paths, we don't need this anymore.
…-Platinum-Team/PlatinumQuest-Dev into yoshi-multiplayer-parity
Other than Sweep, just some capitalization for consistency and an extra comma in one level's author field
Both had gems because the gems unhid themselves, and the icon's platforms were moved because that option disabled itself as well
-Removed maxGemsPerSpawn and radiusFromGem fields from all levels -Changed Maximo Center's music from Tim Trance to Reanimation -Changed Maximo Center's type from Intermediate to Advanced -Changed Maximo Center's game from Platinum to PlatinumQuest -Removed duplicate score fields from Vortex Effect
Previous version crashes the game lmao
Copied directly from the singleplayer or hunt counterparts
-Removed noDownload field from all levels -Removed instances of "mega" in level titles and descriptions where it really doesn't fit tbh (up for reverting) -Changed both Hunt and MMW Epicenter's camera path to only be one node (Copied from OpenMBU) -Copied camera paths for Eye of the Storm, Basic Agility Course, and Meltdown from their original versions -Added new camera paths for The Arena and Three Minute Mega Madness -Removed Ramparts's placeholder start help text -Changed Ramparts's type from Custom to Advanced -Added a missing comma in Marble Agility Course's author field
Except Ramparts, it already has one
Nature Freak approved
Most of these are inaccurate compared to the start of each level's camera path, however this doesn't matter so much for multiplayer. Only Hunting Around, Gem Finding Folly, and Skate Park Square were entirely missing them
Nothing's actually very fucked up at all here -Changed Ultra levels to Platinum -Moved SPS above the Winterfest-exclusive Advanced levels on the level select
Same deal as Winterfest -Changed Ultra levels to Platinum -Moved all unique levels except Covert Cryptball to the bottom of their respective difficulties
Yes, more ass indeed please 💦
This reverts commit 7815fc1.
This reverts commit 53ce854.
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