Version 0.4.0 - New Squad Builder
Pre-release
Pre-release
Thank you for support =)
Project got a lot of help in bugfixing and in development of new cards. But current bottleneck in 3d-modelling - so if anyone is ready to help in 3d-modelling and creation of cool skins for existing ships - your help will be appreciated.
New features:
- New cool squad builder.
- Support of save/load of squadrons in squad builder.
- Local games support restart of the match with same squadrons.
- Downloaded images are cached.
- Offline mode is supported (you will get text instead of missing images).
- New UI for barrel rolls, supported by mobile devices.
- Support of non-standard templates for barrel roll.
- Docking is supported, model of correct docked ship is shown on Ghost
New Content:
- New ships with generic pilots are added: M12-L Kimogila, Resistance Bomber, TIE Silencer (models are taken from Unified X-Wing mod, thanks to Smight, Voiceoftheforce, flipdark95, JonnieLP).
- New textures for Resistance Bomber by TerranCmdr
- By Sandrem: Poe Dameron (PS8 and PS9), Pure Sabacc, Wulfwarro, Rear Admiral Chiraneau, Guri, N’dru Suhlak, Rey (crew), Countermeasures, Attanni Mindlink, Dengar (crew), Burnout Slam, Starviper Mk.II, Ghost (both versions), Phantom, Phantom II, IG-88B, IG-88D, IG-2000, Corran Horn, Comm Relay, Advanced Optics, Torani Kulda, Dalan Oberos (Kimogila), Enforcer, Contraband Cybernetics, Test Pilot "Blackout", First Order Vanguard
- By TheChiefMoose: Blue Ace, Ello Asty, Red Ace, Targeting Astromech, Cool Hand, Weapons Guidance, Black One, K4 Security Droid, Snap Wexley, IG-88D, R2-D6, Bossk (crew), Bossk (pilot),
- By YannickBgn: Old Teroch, Bistan, Captain Rex (crew), Ibtisam, Advanced Sensors, Airen Cracken
- By Evan Lundell: Keyan Farlander, Proton Rockets
- By Fabio Macal: TIE/D
- By sirhaplo: Juke
- New TIE Fighter skins are added (by Cherrybomb67)
Bugfixes
- Asajj Ventress doesn’t have elite slot - fixed
- Nera Dantels tries to change arc of Extra Munitions – fixed
- R2-F2 is fixed
- Chopper deals damage even if action is failed – fixed
- Karsabi with Advanced Slam – fixed
- Advanced SLAM allows action even is ship bumped/overlappep asteroid – fixed
- The Inquisitor can attack ships at range 4+ - fixed
- Ships with same PS allow infinite attacks – fixed
- Ability of Lowhhrick can be used by opponent – fixed
- Crit “Loose Stabilizer” is fixed
- Omega Leader doesn’t have elite slot – fixed
- First barrel roll of BB-8 before any maneuver causes bug – fixed
- Extra attack dice if target for attack is selected by double-click – fixed
- Movement with speed 0 clears list of bumped ships – fixed
- In offline mode faceup critical card stops the game – fixed
- SFX option is not saved – fixed
- Ability of Zeta Leader is activated during Combat Start – fixed
- Cancelled dice prediction window doesn’t show dice that is active again – fixed
- Some ships don’t have image for tooltip of available maneuver – fixed
- During combat AI measures range/obstruction to another ship instead of defender - fixed
Thanks for support:
- Darren Holdaway
- John M Anguiano
- Spencer Loper
- Dual Torpedoes
- Þórður Karl Sigvaldason
- Landon
- Taires Bayl
- Richard Thompson
- Ethan Judd
- Ryan McCord
- Andrew
- Armin
- Troy Ready
- Marc Norris
- Charles Andrews
- Julian Domayer
- Sean Esler
- Sam Gardner