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//! Noise generator example. Use the "noise" feature to enable the noise generator sources. | ||
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#[cfg(feature = "noise")] | ||
fn main() { | ||
use rodio::source::{pink, white, Source}; | ||
use std::thread; | ||
use std::time::Duration; | ||
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let (_stream, stream_handle) = rodio::OutputStream::try_default().unwrap(); | ||
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let noise_duration = Duration::from_millis(1000); | ||
let interval_duration = Duration::from_millis(1500); | ||
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stream_handle | ||
.play_raw( | ||
white(cpal::SampleRate(48000)) | ||
.amplify(0.1) | ||
.take_duration(noise_duration), | ||
) | ||
.unwrap(); | ||
println!("Playing white noise"); | ||
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thread::sleep(interval_duration); | ||
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stream_handle | ||
.play_raw( | ||
pink(cpal::SampleRate(48000)) | ||
.amplify(0.1) | ||
.take_duration(noise_duration), | ||
) | ||
.unwrap(); | ||
println!("Playing pink noise"); | ||
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thread::sleep(interval_duration); | ||
} | ||
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#[cfg(not(feature = "noise"))] | ||
fn main() { | ||
println!("rodio has not been compiled with noise sources, use `--features noise` to enable this feature."); | ||
println!("Exiting..."); | ||
} |
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//! Test signal generator example. | ||
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fn main() { | ||
use rodio::source::{chirp, Function, SignalGenerator, Source}; | ||
use std::thread; | ||
use std::time::Duration; | ||
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let (_stream, stream_handle) = rodio::OutputStream::try_default().unwrap(); | ||
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let test_signal_duration = Duration::from_millis(1000); | ||
let interval_duration = Duration::from_millis(1500); | ||
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println!("Playing 1000 Hz tone"); | ||
stream_handle | ||
.play_raw( | ||
SignalGenerator::new(cpal::SampleRate(48000), 1000.0, Function::Sine) | ||
.amplify(0.1) | ||
.take_duration(test_signal_duration), | ||
) | ||
.unwrap(); | ||
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thread::sleep(interval_duration); | ||
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println!("Playing 10,000 Hz tone"); | ||
stream_handle | ||
.play_raw( | ||
SignalGenerator::new(cpal::SampleRate(48000), 10000.0, Function::Sine) | ||
.amplify(0.1) | ||
.take_duration(test_signal_duration), | ||
) | ||
.unwrap(); | ||
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thread::sleep(interval_duration); | ||
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println!("Playing 440 Hz Triangle Wave"); | ||
stream_handle | ||
.play_raw( | ||
SignalGenerator::new(cpal::SampleRate(48000), 440.0, Function::Triangle) | ||
.amplify(0.1) | ||
.take_duration(test_signal_duration), | ||
) | ||
.unwrap(); | ||
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thread::sleep(interval_duration); | ||
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println!("Playing 440 Hz Sawtooth Wave"); | ||
stream_handle | ||
.play_raw( | ||
SignalGenerator::new(cpal::SampleRate(48000), 440.0, Function::Sawtooth) | ||
.amplify(0.1) | ||
.take_duration(test_signal_duration), | ||
) | ||
.unwrap(); | ||
|
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thread::sleep(interval_duration); | ||
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println!("Playing 440 Hz Square Wave"); | ||
stream_handle | ||
.play_raw( | ||
SignalGenerator::new(cpal::SampleRate(48000), 440.0, Function::Square) | ||
.amplify(0.1) | ||
.take_duration(test_signal_duration), | ||
) | ||
.unwrap(); | ||
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thread::sleep(interval_duration); | ||
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println!("Playing 20-10000 Hz Sweep"); | ||
stream_handle | ||
.play_raw( | ||
chirp( | ||
cpal::SampleRate(48000), | ||
20.0, | ||
10000.0, | ||
Duration::from_secs(1), | ||
) | ||
.amplify(0.1) | ||
.take_duration(test_signal_duration), | ||
) | ||
.unwrap(); | ||
|
||
thread::sleep(interval_duration); | ||
} |
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<!--- | ||
When 0.20.0 is released this announcement will be posted to r/rust and the | ||
rust user forum. Also post in rust audio discord: https://discord.gg/8qW6q2k | ||
--> | ||
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# Announcing rodio 0.20 and call for help | ||
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Rodio is an audio playback library. It can decode audio files, synthesize new | ||
sounds, apply effects to sounds & mix them. Rodio has been part of the Rust | ||
ecosystem for 9 years now! 🎉. | ||
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## New release | ||
The rodio contributors have made many improvements in the last 5 months. Rodio can now: | ||
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- Seek back and forth through sound efficiently | ||
- Track the playback position at sample accuracy! | ||
- Generate more signals such as chirps, white & pink noise and different | ||
wavesforms | ||
- Automatically adjust the gain to limit the peak volume and change in loudness | ||
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This is ignoring the many fixes and smaller additions made by the many | ||
contributors who helped out expand rodio. | ||
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## Call for help | ||
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In its 9 years of existence Rust has changed a lot. Further more Rodio is being | ||
used for applications beyond its original scope. To improve rodio we believe its | ||
time for larger (breaking) changes. | ||
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### User feedback | ||
To ensure we make the right changes we want | ||
to know what rodio is being used for and what you all would like to use it for. | ||
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We can use any input you have but are especially looking for users who are: | ||
- using rodio and feel some part of the API is hard to use. | ||
- have experienced footguns/pain point | ||
- wanted to use rodio but could not make it fit their use-case (excluding complex | ||
game audio (best served by [kira](https://crates.io/crates/kira)) and advanced | ||
dsp). If you disagree and think rodio can server those excluded use-case too | ||
let us know! | ||
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The best way to leave your feedback is a short user story on our issue | ||
[tracker](https://github.com/RustAudio/rodio/issues). If that is not your thing | ||
any other form posted there works too! | ||
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### Architecture & API | ||
We can use input on our planned [changes](https://github.com/RustAudio/rodio/issues/614) and how to best implement them. |
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